RimWorld
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Ritual Size Attenuation
   
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Mod, 1.4
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2022년 12월 2일 오전 5시 06분
2022년 12월 9일 오후 2시 20분
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Ritual Size Attenuation

설명
Automatically scales the required population count in rituals to accomodate different sized colonies.

This will currently affect:
  • Required participants in most rituals
  • Drums in drum parties (only ever scaled down)

Features
A configurable population percentage in the mod settings controls how much of your population is necessary for rituals. Defaulting to 75%, this will allow a few colonists to miss a ritual in smaller colonies without suffering quality loss.

By default, this mod will scale down ritual participation requirements for small colonies, but leave the default cap in place. So long as you have a large enough population to support the default requirements (taking the population percentage into account), ritual behavior will be identical to vanilla.

However, there are a few options available for uncapping rituals in large colonies.

  • Scaled: Scales up the ritual requirements in the same way they're scaled down. Larger colonies will require additional participants to maximize quality.
  • Bonus: Once the default cap is reached, adding extra participants will confer a configurable quality bonus, with diminishing returns. Hopelessly unbalanced, but someone might find a use for it.

Compatibility
This is a tiny Harmony mod that patches a few ritual outcome comps to override how they calculate attendence requirements and quality, and should be compatible with most other mods. Mods that add custom rituals may or may not be scaled depending on whether they use some sort of custom attendance tracking.

Removing the mod from a save might cause a harmless one-time error the next time it's loaded, but is otherwise safe to add or remove at any time.

Support
If you find any issues that I don't notice myself or have suggestions for additional features, open up a discussion and I'll take a look as soon as I have a chance.
댓글 29
Delmain 2024년 6월 6일 오후 6시 28분 
It's been a couple weeks, and I finally got to start my new colony and didn't want to try to link to an Anima tree with 1/10 people, so I forked this.

https://steamproxy.net/sharedfiles/filedetails/?id=3262033797
MercuryDoll 2024년 6월 1일 오전 5시 48분 
Top 10 "Things that should be vanilla for real" mods:
Schadock [The Angeloids] 2024년 5월 26일 오전 5시 09분 
@Jiopaba yes please!!!
arskyer 2024년 5월 25일 오후 8시 36분 
@jiopaba Add 1 more looking for that 1.5 update if you've got the time!
The_Gaminator_ 2024년 5월 20일 오후 6시 28분 
@Jiopaba This is definitely one of those must have mods so hopefully you can upload it to the workshop
The Blind One 2024년 5월 20일 오전 8시 08분 
@Jiopaba

I hope you post that 1.5 fork eventually if we dont hear from the author, this was such a nice mod that made playing smaller colonies more rewarding especially early game.
Jiopaba 2024년 5월 20일 오전 4시 04분 
The mod's actual code works fine; just a bunch of functions were renamed out from under it. I've got it recompiled for 1.5, but I can't find a GitHub to submit to or anything. If you'd like Rachek I can hook you up with a list of the changes needed.

If I don't hear back in a few days I'll assume you're indisposed and probably put up a temporary "Continued" mod until you're free. I'm sure there are others out there who did a Psylink Bestower ceremony or whatever and went "what the hell do you mean 11% just because I don't have 28 more people?!"
LuckyToShoot 2024년 5월 16일 오전 3시 51분 
Would love to see an update.
CattyKat 2024년 4월 21일 오후 7시 25분 
Please 1.5 :(
𝘼𝙮𝙖𝙨 2024년 4월 21일 오전 6시 26분 
1.5? :(