RimWorld

RimWorld

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Ritual Size Attenuation
   
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Mod, 1.4
File Size
Posted
Updated
138.272 KB
2 Dec, 2022 @ 5:06am
9 Dec, 2022 @ 2:20pm
4 Change Notes ( view )

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Ritual Size Attenuation

Description
Automatically scales the required population count in rituals to accomodate different sized colonies.

This will currently affect:
  • Required participants in most rituals
  • Drums in drum parties (only ever scaled down)

Features
A configurable population percentage in the mod settings controls how much of your population is necessary for rituals. Defaulting to 75%, this will allow a few colonists to miss a ritual in smaller colonies without suffering quality loss.

By default, this mod will scale down ritual participation requirements for small colonies, but leave the default cap in place. So long as you have a large enough population to support the default requirements (taking the population percentage into account), ritual behavior will be identical to vanilla.

However, there are a few options available for uncapping rituals in large colonies.

  • Scaled: Scales up the ritual requirements in the same way they're scaled down. Larger colonies will require additional participants to maximize quality.
  • Bonus: Once the default cap is reached, adding extra participants will confer a configurable quality bonus, with diminishing returns. Hopelessly unbalanced, but someone might find a use for it.

Compatibility
This is a tiny Harmony mod that patches a few ritual outcome comps to override how they calculate attendence requirements and quality, and should be compatible with most other mods. Mods that add custom rituals may or may not be scaled depending on whether they use some sort of custom attendance tracking.

Removing the mod from a save might cause a harmless one-time error the next time it's loaded, but is otherwise safe to add or remove at any time.

Support
If you find any issues that I don't notice myself or have suggestions for additional features, open up a discussion and I'll take a look as soon as I have a chance.
29 Comments
Delmain 6 Jun @ 6:28pm 
It's been a couple weeks, and I finally got to start my new colony and didn't want to try to link to an Anima tree with 1/10 people, so I forked this.

https://steamproxy.net/sharedfiles/filedetails/?id=3262033797
MercuryDoll 1 Jun @ 5:48am 
Top 10 "Things that should be vanilla for real" mods:
Schadock [The Angeloids] 26 May @ 5:09am 
@Jiopaba yes please!!!
arskyer 25 May @ 8:36pm 
@jiopaba Add 1 more looking for that 1.5 update if you've got the time!
The_Gaminator_ 20 May @ 6:28pm 
@Jiopaba This is definitely one of those must have mods so hopefully you can upload it to the workshop
The Blind One 20 May @ 8:08am 
@Jiopaba

I hope you post that 1.5 fork eventually if we dont hear from the author, this was such a nice mod that made playing smaller colonies more rewarding especially early game.
Jiopaba 20 May @ 4:04am 
The mod's actual code works fine; just a bunch of functions were renamed out from under it. I've got it recompiled for 1.5, but I can't find a GitHub to submit to or anything. If you'd like Rachek I can hook you up with a list of the changes needed.

If I don't hear back in a few days I'll assume you're indisposed and probably put up a temporary "Continued" mod until you're free. I'm sure there are others out there who did a Psylink Bestower ceremony or whatever and went "what the hell do you mean 11% just because I don't have 28 more people?!"
LuckyToShoot 16 May @ 3:51am 
Would love to see an update.
CattyKat 21 Apr @ 7:25pm 
Please 1.5 :(
𝘼𝙮𝙖𝙨 21 Apr @ 6:26am 
1.5? :(