Project Zomboid

Project Zomboid

3,510 ratings
Advanced trajectory
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Mods: Build 41
File Size
Posted
Updated
1.532 MB
29 Nov, 2022 @ 5:20am
15 May @ 8:48am
28 Change Notes ( view )

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Advanced trajectory

Description
Advanced trajectory

This Mod modifies the ranged weapons and throwed weapons.

Ranged weapon:
1.You can see the trajectory of bullets.
2.You can shoot the head, body and feet of zombies through the crosshair. (It is not perfect yet)
3.Your aiming skill level and gun aimtime determine the action of the crosshair.You need to stay still to concentrated crosshair,and then hit the zombies.

Throwed weapons:
1.The function of the throwed weapon is related to the script. For example, if the throwed weapon can burn, it will generate fire. If the throwed weapon can explode, it can cause explosive damage. If the explosion damage reaches a certain limit (100), the tiles will be damaged.
2.Like then ranged weapon, it needs to aim the ground or zombie and then throw.

There are some sandbox options to modify specific values.
1.Enable The Aimpoint : Enable or disable the crosshair.
2.Recoil Force : How much the size of the crosshair is increased for each shot.
3.Initial Offset : Size of initial crosshair.
4.Moving Effect : Moving will increase the size of crosshair.This can adjust the effect of movement.
5.Turning Effect : Turning will increase the size of crosshair.This can adjust the effect of turning.
6.Ballistic Concentrated Speed : The base speed at which the crosshair diminishes.
7.Ballistic Speed : The speed ratio of a bullet or throwed weapon.Do not set too high, which will reduce the accuracy,For example. For example, there will be a problem that zombies cannot be shotted unless your computer is good enough.
8.Ballistic Distance : Basic attack range ratio of your weapon.
9.Shotgun Projectile Count : Raise it, more bullets will be shotted from the shotgun.
10.Report Attacking Part : When you shotted a zombie, he will tell you where you shotted.
11.Enable Ranged Weapon : If you want to use the original ranged weapon function, you can turn it off.
12.Enable Throwed Weapon : If you want to use the original throwed weapon function, you can turn it off.
13.Enable Damage To Player : When enabled, explosions and bullets will cause damage to players or NPCs.
14.Shotgun Splitting Angle : Raise it, the bullets of shotgun will disperse more.

How to change sanbox after starting game? https://steamproxy.net/sharedfiles/filedetails/?id=2670674997

Notice
1.As higher the speed of the target, as more difficult it is to hit small parts of the target's body



Buy me a cup of coffee:https://afdian.net/a/goldcatball

Workshop ID: 2895102994
Mod ID: Advanced_trajectory
Popular Discussions View All (26)
11
5 May, 2023 @ 6:24pm
KillCount compatibility
Tchernobill
10
11 Aug, 2023 @ 1:37pm
Make it Harder to Aim?
Sethaa
5
5 May, 2023 @ 9:20pm
Zombie Hit Reaction On Ground Issue
Reits
671 Comments
Sly 30 Jun @ 3:02pm 
I cant seem to make this work in Multiplayer
ElGranCristianYTOfficial 28 Jun @ 7:38pm 
make compatible please , advance trajectory in control
ElGranCristianYTOfficial 28 Jun @ 7:38pm 
split screen incompatible?
McFeddle 27 Jun @ 1:58pm 
I say in the bullet, more like just behind. The compound ignites upon firing and comes in many colors. Primarily white, red, and green. I've never seen a blue one. Please tell me if there is I'm really curious. Autism over.
McFeddle 27 Jun @ 1:55pm 
I do like how you can't see the bullet in the vanilla game. Without a special pyrotechnic compound in the bullet (called Tracer ammunition), you can't see said bullet without special circumstance (supervision).
Strider 25 Jun @ 10:17am 
Why isn't this in Vanilla?
Sheep 24 Jun @ 3:46pm 
Using the thrown item option prevents noise makers from working.
TiYoung 24 Jun @ 4:06am 
How i can throw molotov? my character just pushing when i target and try to throw
Twilla 22 Jun @ 12:54am 
How do I get the cross-hair to work? It only shows up on my chr. Help :steamsad::spiffo:
Zov 16 Jun @ 1:18am 
Hey great mod. I just wondering how to turn off the "2 bullets icon" I get when I shoot any gun. A sprite with two 5.56mm casings is the projectile instead of what I see on the screenshots/video. Is there an option I need to turn on or off?