RimWorld

RimWorld

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[Beta] Stuffable Core
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Mod, 1.4
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27 Nov, 2022 @ 7:26pm
8 Dec, 2022 @ 4:00am
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[Beta] Stuffable Core

Description
The successor to my Stuffable Armor and Clothes mod!

I present Stuffable Core!

A 100% auto-patcher
(no xml needed! well there is some but it's to speed up the back end!)

Contains code to handle stuffable prosthetics/implants, guns and clothing/armor!
Enable what you like in the settings and simply restart.

Errors do occur on start up but they seem harmless for the time being, since it loads empty settings.

In clear beta, use at your own risk for now, but I do appreciate the feedback :)

Happy Stuffing.

FAQ:
1. New stuff categories are automatically picked up and populated in settings, disabled by default, grab Glass+Lights or [ku]A Mod About Meat for more stuff to stuff with.

2. The non-clothing "stuffable" items are currently cosmetic and provide value in wealth (updates soon).

3. All scenarios will automatically be updated with random "stuff" set based on the category set in the settings for that item. This is refreshed every reload. More RNG xD!

4. Warcasket support is added, you will need to have VEF Pirates and unzip the dll in the assembly folder, you will need to remove the dll from the assemblies folder if you don't have Pirates loaded since it requires it as a dependency and can cause various errors, currently working on a solution that allows it to be fully incorporated. Or instead of doing all that you can grab it as a standalone "add-on" type mod over on my github: https://github.com/crazedmonkey231/StuffableCoreVEFPiratesAddOn

Both Core and Pirate add-on source sln:
https://github.com/crazedmonkey231/StuffableCore_Source

Source Mod:
https://github.com/crazedmonkey231/StuffableCoreMod
50 Comments
Your Goth Robot Girlfriend 15 Jun @ 9:28pm 
Ferris looks to be working on an update.
ozfresh 12 May @ 8:34am 
Is this going to get an update?? I neeeeds it, the precious!
AVNlover67 3 May @ 1:56pm 
1.5?
NukaClipse 10 Mar @ 8:13am 
Really like to use this mod but as others have already stated this mod has seems to have some issues playing nice with other mods. Maybe it gets an update soon, its been awhile....

To be fair though, this mod wouldn't be necessary if modders would make their apparel and weapons stuffable! :awkward::steamfacepalm:
ec#2718 on Discord 28 Feb @ 11:11am 
I'm a little confused, why are there two GitHub repositories for this mod? Not to mention the VFE:P patch?

Shouldn't the source be in the primary repo's tree? 😅
Latex Santa 6 Jan @ 10:40am 
This would be a great mod... if it worked. When I last played with it (months ago, no error log available), this mod would ruin humanoid raids because the pawn generation would break when it came time to create apparel for them. I really, really wish it would work properly. =(
Roshag 27 Dec, 2023 @ 2:13pm 
Soooo, it also breaks some stuff that relies on apparel or weapon tags, Mechanoids from The Dead Man's Switch cannot equip any weapon because all their tags are gone.
Nyx (She/Her) 19 Dec, 2023 @ 3:33pm 
Seriously aching for the ability to fine-tune stuffables; some things are fine being made from whatever. But I'm so sick of seeing Plasteel Pants. But if I don't want that I have to disable it for *all* apparel.
Roshag 19 Dec, 2023 @ 4:21am 
It definitely needs a lot of patches. Vanilla (and Vanilla Expanded) plate armor (as well as other metallic medieval armor) are made of cloth due to their tags. Stuff from NewRatkinPlus ignores configs due to having other tags.
Also, I wouldn't recommend adding this mod midgame (except for very early colony) - the main issue is that old non-stuffable items cannot be disassembled. Removing it midgame should cause even more issues.
Raghallach 23 Nov, 2023 @ 10:23am 
The same error comes up on a save started with this mod around when I start producing weapons and armor. Pawns are getting stuck on their way to smithing tasks and, for some reason, collecting raw honey from Vanilla Brewing Expanded.