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Big and Small - Races
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Mod, 1.4, 1.5
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15.171 MB
2022年11月27日 13時02分
2024年12月5日 14時49分
101 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Big and Small - Races

RedMattis 作成の 2 件のコレクション
Red's Workshop Mods
35 アイテム
Big and Small - Integrated Mods
37 アイテム
解説
This mod adds a number of somewhat Norse-themed races. The mod could be considered the main mod of the Big and Small Genes mod. The mod adds various giants and small-folks.


Read the description in the above mod if you run into issues.




Main Features

• New Xenohumans
• 2 Optional Factions
• Access to a large number of genes which are otherwise rare or do not spawn in the Big and Small Genes main mod.



Xenohumans


The mod contains a total of 14 xenotypes (as of writing), not all of which are listed or shown here. Some can be found randomly, others can be very rare and sent only by their respective factions.

Pictured above, from the upper-left clockwise: Fire Jotun, Jotun, Frost Jotun, Ogre, Dvergr, Nisse, and Svartalf. Center: Redcap.

Ogres
They are lumbering large bone-headed creatures creatures primarily motivated by fighting and food. Rumor has it some of them are amazing cooks; shame they prefer cooking other humanoids. A some ogres are particularly large and bad temperered.

While troublesome Ogres can be a powerful asset to a colony, their size makes them competent haulers and miners. They are also surprisingly good cooks. Just don't ask where they found all that pork.

Ogres now have custom heads. Aren't they beautiful?


Jotun

They are fairly elusive giants known to hide up in the mountains. Some have an extreme temperature tolerance, and are believed by many outlanders to have been created as a workforce on extreme worlds.

Jotun are often found hiding away in some mountain, sometimes with a number of slaves from smaller races. While they think themselves above the smaller races they are in fact rather slow on the intellectual uptake.

Fire Jotun and Frost Jotun are virtually immune to their respective elements. Half Jotun are much smaller than proper Jotun, but much smarter than their larger ancestors.


Dvergr
They are small elusive bearded people often seeked out for their craftsmanship which is said to be on par with that of the best glittertech factories. Some imperials speak about them likely being created to act as mechanics on spaceships where their small size would be advantageous.

Dvergr are asocial, rarely living with more than maybe a sibling or parent. Most would prefer to simply hide away in a hole with some mead crafting away. Unfortunately they are rather poor farmers, so they often find themselves forced to deal with other races to get said alcohol. Farming aside they are diligent students and will pick up the skills they lack passion in notably faster than baseliners.

Dvergr are neither good at taking hits or dishing them out. The main reason the easily angered Dvergrs should be taken seriously is because they tend to have armor and weapons of absolutely outstanding quality. Their cousins the Svartalfs however...


Nisse
They are sometimes claimed to have been created for similar purposes to the Dverger, but their unremarkable affinity for machines and impressive rapport with animals indicate otherwise.

They don't particularly like company besides animals, but they rather struggle both weathering the elements and building homes of their own, which often leads them to retreat to the settlements of other races.

Nisse possess an unbelievable intuitive understanding for both how to handle plants and animals, and have been known to call wild animals to their defense. If displeased for any reason, and they are rather easy to displease, they have been known to be very very vengeful.


Other?
There are a large number of uncommon or and truly rare xenotypes, some of which only show up if you have specific other mods. Most have reduced probability of showing up as factionless characters, and some can only show up in raids from the mod's factions.




Issues
None known.

  • See "Read this first" section.




Patch Log
Logs are available in the Patch Log tab




Recommended & Compatible mods

Big and Small - Medieval Factions
Adds other factions to use instead/along with the three included in this mod.

Big and Small - Medieval Overhaul Factions
Similar to the above, but for Medieval Overhaul. If you're playing with Medieval Overhaul, go for this one.

Alpha Genes
Corrupted Titan xenotype sometimes shows up if you've got Alpha Genes.

Biotech Expansion
If you're using this mod you'll find that production genes from this mod (and Alpha genes) now scale with body size, especially upwards where you will see great increases in production if you decide to create fuzzy devil-strand ogres in your labs.

Vanilla Genes Rebalanced
Touches some of the genes used by the xenotypes.

Others
A mod that fixes gene inheritance makes sure xenotype children get their parents genes if you want Jotun children to get all their parents genes. F.ex. https://steamproxy.net/sharedfiles/filedetails/?id=2881479142

If you are using Vanilla Expanded's Pirates or Heavy Weapons mods then these weapons can be equipped by very large pawns without needing a Warcasket, Exoskeleton suit, etc.

Mod Discord
[discord.gg][ko-fi.com]
人気スレッド 全て表示 (2)
25
2024年8月1日 0時01分
Bug Reports, Troubleshooting, etc.
RedMattis
10
2024年10月11日 9時22分
Feedback Thread
RedMattis
382 件のコメント
Psychronic 2024年12月26日 10時11分 
Ok I may do that its not a huge deal. Your mod is amazing and thank you so much for responding to me
RedMattis  [作成者] 2024年12月26日 0時44分 
@Psychronic
I don’t use or test with that mod.

I’ve been told they have a discord though, and that my mod had an audience there, so you could probably check with them if that is working as they intended.
Psychronic 2024年12月25日 22時09分 
So i have a uh...weird issue. I use the forbidden mod and bigger female pawns start downed because the size of their massive...lets say assets. Is a fix out there at all?
Dust 2024年11月23日 11時15分 
Thanks for the response! Haven't had any trouble with the error, but the sudden appearance of new genes always catches my eye. Might make some new xenotypes now :D
RedMattis  [作成者] 2024年11月23日 3時56分 
@Dust
Not to this, but the framework has support for those body-types.

Evolved Organs Redux patches the base humans via some weird research thing Iirc.

I also recall specifically telling the author of that mod that I don't think patching the base human bodies is ever a good idea. ^_^;;
Dust 2024年11月22日 23時52分 
Did some new races get added? Evolved Organs Redux started kicking red errors about centaurs of various forms relating to this mod in the last day or so.
SSS-class Principled Pragmatist 2024年11月3日 2時34分 
I cannot play the game without this mod anymore
Zaire82 2024年10月25日 17時12分 
Thank you for making Jotuns. My Jotun child soldier just soloed 2 mech hives with nothing but a bone shiv and saved my colony. (Well, half of it.)
RegalKain 2024年10月20日 16時41分 
@Vidote I had this issue as well (Not with this mod, but with other mods.) the culprit for me was Mad Skills, I had to uninstall that and use MadSkills + which solved it. Not sure what your mod list is but that was my experience.
Vidote 2024年10月7日 11時58分 
Hey, loved the mod!

But it seems I'm having some issue with it, I have LOADS of other mods and I can't see to pinpoint which one is making my pawns stand still and don't work/hit enemies, I've read the "READ FIRST" section but nothing applied. how could I ask for help?