Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SeelingCat's Charles II - Netherlands
   
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File Size
Posted
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40.049 MB
25 Nov, 2022 @ 6:28pm
30 Nov, 2022 @ 2:47pm
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SeelingCat's Charles II - Netherlands

Description
Adds Charles II as an alternate leader for the Netherlands. The father of Philip II, he controlled much of Europe during his reign, which included dealing with the Protestant Reformation, Ottoman expansionism, and the conquest of the New World!

Charles can also lead other Civilizations as well:

Leader Ability: Conquest of Tunis
Melee units (both land and naval) gain a Combat Strength bonus when attacking cities and Encampments on foreign continents. Creating a Great Work grants a boost of Loyalty in all cities, and cities on your home continent with an established Governor produce +15% additional Great Person points.

Leader Agenda: Universal Monarchy
Likes smaller civilizations of the same religion. Dislikes larger civilizations and civilizations following a different religion, especially if they have alliances.

Playstyle:
Military, Cultural

Notes:
Leader is not animated.
Has TSL and RwF support.

Credits:
Code and Leader Art: SeelingCat
Leader Background[www.artstation.com]
3 Comments
SeelingCat  [author] 26 Nov, 2022 @ 9:49pm 
@Picrasso - Thanks for the info! I went with II for this because it appeared that in his role as Duke of Burgundy/Lord of the Netherlands, that was his official title.
Picrasso 26 Nov, 2022 @ 6:50am 
FYI, Charles is known in the Netherlands as Charles V (Karel de Vijfde).
Lucius, the Heavenly Dragon 25 Nov, 2022 @ 9:05pm 
Very Nice, the Large Inheritance of Charles II, the Lord of the Netherlands and Duke of Burgundy is finally represented in Sid Meier's Civilization VI