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Revia Race - biotech
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Mod, 1.4, 1.5
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5.238 MB
25 NOV 2022 a las 8:32 a. m.
25 JUN a las 10:49 a. m.
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Revia Race - biotech

Descripción
Biotech mod version.
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2020041005


A race mod for bloodthirsty foxgirls in RimWorld.

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake his thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- No racial clothes limitations! No hair limitations! These foxgirls are very much humanlike. Pick and choose your favourite cosmetic mods and roll with it!
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.
- New feature (feedback is welcome): Pawn xenotype now can be changed using the ritual (Requires 10 bloodstones and at least 1 revia gene). Ritual can be started by other revia pawn.

New custom options:
- Can be changed gene rejection for male pawns (If gene implanted for male pawn, that pawn will die soon by default)
- Can be changed revia born system: you can left default system (not recommended), set to born only female child (and change child xenotype via new ritual) or set to born revia child.
- Can be disabled limitations for revian projects/bills (by default it cant be used via not-revia pawn)

Credits:
- Marnador, for the fan-made RimWorld font used for the preview
- Lolidrop, for the awesome hair in the preview
- Lost, for icon-textures and offset setting
- Shashlichnik (aka Шашлычник ;р), for porting mod onto biotech
- Fox with a Shotgun, for that awesome mode :)

Recommended to use with enbaled option "Disable textures caching" of mod "Vanila Expanded Framework", because without it tails textures can be cutted off. Also it slightly improves graphics.
If anyone have workaround, please, tell me.

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod


Now this mod can be used with Revia Facial Animation.
Need to enable this mods:
DONT ENABLE HAR VERSION OF REVIA RACE (Revia Race - Facial Animation dependency)!
(Bodies mod at screen Xeva FB Pack)


Portraits of the Rim compatible (thanks Dr. Nolegs)

(When male have Revia genes: https://www.youtube.com/shorts/_NMkdRWikkg )
Discusiones populares Ver todo (4)
56
18 JUN a las 3:13 a. m.
Issues
Lost [RUS]
1
2 ABR a las 4:57 p. m.
Detail on Revia Race Mod settings
Mochikomi
2
18 FEB 2023 a las 2:38 p. m.
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
491 comentarios
Thellimist 5 SEP a las 4:33 a. m. 
Is there a non-biotech version of this mod for 1.5?
Laziofrink 3 SEP a las 6:29 a. m. 
thanks and yes it's the translate mod problem
Шашлычник ;р  [autor] 3 SEP a las 12:01 a. m. 
@Laziofrink, this one https://imgur.com/a/Ty8Ck38
Laziofrink 2 SEP a las 6:32 a. m. 
Laziofrink 2 SEP a las 6:27 a. m. 
@Шашлычник ;р sorry but I can't find the setting is it because the translate mod?

{ENLACE ELIMINADO}
Шашлычник ;р  [autor] 1 SEP a las 10:51 p. m. 
@Laziofrink, check mod settings to disable research limitation
Laziofrink 1 SEP a las 8:18 p. m. 
@KΞNTΛR You can research other things first and then switch to revian during your colonist working on it. at least it works to me
KΞNTΛR 27 AGO a las 8:21 p. m. 
Ah I see
Shard 24 AGO a las 1:34 p. m. 
@KΞNTΛR I'm not sure if you've still got the problem with research, but this has often occurred when people do not have Revia researchers, which are required for their research. I believe there is an option to disable that requirement in the mod settings, though I haven't played in quite some time, so I may be mistaken.
Шашлычник ;р  [autor] 24 AGO a las 3:29 a. m. 
@Kursed_Knight, can't reproduce it, not sure if it's caused by this mod.
Maybe errors or smth?

@Sir Cumcise, it gives revia a kind of vampirism