RimWorld

RimWorld

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Revia Race - biotech
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Mod, 1.4, 1.5
File Size
Posted
Updated
5.238 MB
25 Nov, 2022 @ 8:32am
25 Jun @ 10:49am
48 Change Notes ( view )
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Revia Race - biotech

Description
Biotech mod version.
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2020041005


A race mod for bloodthirsty foxgirls in RimWorld.

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake his thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- No racial clothes limitations! No hair limitations! These foxgirls are very much humanlike. Pick and choose your favourite cosmetic mods and roll with it!
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.
- New feature (feedback is welcome): Pawn xenotype now can be changed using the ritual (Requires 10 bloodstones and at least 1 revia gene). Ritual can be started by other revia pawn.

New custom options:
- Can be changed gene rejection for male pawns (If gene implanted for male pawn, that pawn will die soon by default)
- Can be changed revia born system: you can left default system (not recommended), set to born only female child (and change child xenotype via new ritual) or set to born revia child.
- Can be disabled limitations for revian projects/bills (by default it cant be used via not-revia pawn)

Credits:
- Marnador, for the fan-made RimWorld font used for the preview
- Lolidrop, for the awesome hair in the preview
- Lost, for icon-textures and offset setting
- Shashlichnik (aka Шашлычник ;р), for porting mod onto biotech
- Fox with a Shotgun, for that awesome mode :)

Recommended to use with enbaled option "Disable textures caching" of mod "Vanila Expanded Framework", because without it tails textures can be cutted off. Also it slightly improves graphics.
If anyone have workaround, please, tell me.

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod


Now this mod can be used with Revia Facial Animation.
Need to enable this mods:
DONT ENABLE HAR VERSION OF REVIA RACE (Revia Race - Facial Animation dependency)!
(Bodies mod at screen Xeva FB Pack)


Portraits of the Rim compatible (thanks Dr. Nolegs)

(When male have Revia genes: https://www.youtube.com/shorts/_NMkdRWikkg )
Popular Discussions View All (4)
56
18 Jun @ 3:13am
Issues
Lost [RUS]
1
2 Apr @ 4:57pm
Detail on Revia Race Mod settings
Mochikomi
2
18 Feb, 2023 @ 2:38pm
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
474 Comments
Nanao-kun 29 Jun @ 4:34pm 
@Shard oh, so that's how it works. Thank you.
Shard 29 Jun @ 4:19pm 
You have to take your pawn and right-click on the blood stones, then use them. Once you use enough of them on a given Revia, they gain more power. It isn't automatic when sacrificing, so you can use anyone to sacrifice and then power up a single person.
Nanao-kun 29 Jun @ 4:17pm 
How exactly does Soul Reap work? I've sacrificed a few dozen corpses and it hasn't gone past 1.
Snowstorm 27 Jun @ 6:06pm 
revia are for headpatting and cuddling
RandomEdits 25 Jun @ 5:56pm 
So basically they're Kumiho from the Korean mythology? Okay, could you please give them Korean clothing to match? That'd be pretty cool if you did.
Шашлычник ;р  [author] 25 Jun @ 11:31am 
@Lugh there were few updates of Facial Animation, that broke my patches. Now must be fine
Lugh 25 Jun @ 8:50am 
I don't know if anyone has the same problem as me. After the facial animation update, the Revia Race - Facial Animation component cannot be selected in NLFaceSelectTab.(´A`。)
Шашлычник ;р  [author] 24 Jun @ 5:32am 
@Fangslash, PersonaBondForge must be loaded before Revia Race -Biotech. I've updated load order to avoid this problem
Шашлычник ;р  [author] 24 Jun @ 2:45am 
@Vulkandrache, yeah Revia is pawn with the Revia tail gene, so blessed weapons should work for custom xenotypes too
Fangslash 23 Jun @ 8:57pm 
Hi there, this mod is incompatible with Persona Bond Forge . It causes some sort of fail and all persona weapon and associated bills got turn into a temporary label.

reproduced with just Revia Race - Biotech, Persona Bond Forge, and Mighty Persona Bond Forge Patch. Deleting the Persona Bond Forge folder in this mod solves the problem.

Looking through the comment it appears that your patch is for the 1.3 version of persona bond forge, which is no longer maintained, and I suspect this is the problem.