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Revia Race - biotech
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Mod, 1.4, 1.5
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5.238 MB
25 nov. 2022 à 8h32
25 juin à 10h49
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Revia Race - biotech

Description
Biotech mod version.
Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2020041005


A race mod for bloodthirsty foxgirls in RimWorld.

Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for their warlike natures, it is said that Revia accept only one absolute law in their society: the strong live and prosper, and the weak serve the strong in whatever way they are able.
Their society worships bloodshed in the name of a certain deity that sits upon a throne of bleached skulls, and will stop at nothing to slake his thirst.

Features:
- A foxgirl race with guaranteed Bloodlust trait.
- A mechanic which allows them to grow extra tails as they offer more sacrifices to their blood god. They become stronger in melee, take less damage, and have more hitpoints as they gain more tails. Caps out at 9.
- A faction of their kind which acts hostile, and whose raiders will never retreat. Blood is blood, no matter whose side spills it!
- Some weapons that fit with their bloodthirsty nature. Their weapons have lower armor penetration than standard ones, however they inflict significantly greater bleed damage.
- No racial clothes limitations! No hair limitations! These foxgirls are very much humanlike. Pick and choose your favourite cosmetic mods and roll with it!
- Regeneration of missing body parts when sacrificing live prisoners during eclipses
- Partial healing of permanent injuries with every live prisoner sacrificed during solar flares.
- New feature (feedback is welcome): Pawn xenotype now can be changed using the ritual (Requires 10 bloodstones and at least 1 revia gene). Ritual can be started by other revia pawn.

New custom options:
- Can be changed gene rejection for male pawns (If gene implanted for male pawn, that pawn will die soon by default)
- Can be changed revia born system: you can left default system (not recommended), set to born only female child (and change child xenotype via new ritual) or set to born revia child.
- Can be disabled limitations for revian projects/bills (by default it cant be used via not-revia pawn)

Credits:
- Marnador, for the fan-made RimWorld font used for the preview
- Lolidrop, for the awesome hair in the preview
- Lost, for icon-textures and offset setting
- Shashlichnik (aka Шашлычник ;р), for porting mod onto biotech
- Fox with a Shotgun, for that awesome mode :)

Recommended to use with enbaled option "Disable textures caching" of mod "Vanila Expanded Framework", because without it tails textures can be cutted off. Also it slightly improves graphics.
If anyone have workaround, please, tell me.

GitHub: https://github.com/MaxDorob/RimWorld-ReviaRaceMod


Now this mod can be used with Revia Facial Animation.
Need to enable this mods:
DONT ENABLE HAR VERSION OF REVIA RACE (Revia Race - Facial Animation dependency)!
(Bodies mod at screen Xeva FB Pack)


Portraits of the Rim compatible (thanks Dr. Nolegs)

(When male have Revia genes: https://www.youtube.com/shorts/_NMkdRWikkg )
Discussions populaires Tout voir (4)
56
18 juin à 3h13
Issues
Lost [RUS]
1
2 avr. à 16h57
Detail on Revia Race Mod settings
Mochikomi
2
18 févr. 2023 à 14h38
Guide: Migration from HAR Revia to Biotech Revia
Flixbox
515 commentaires
AOITAKA 11 oct. à 0h48 
Thanks for answer !
Шашлычник ;р  [créateur] 10 oct. à 23h59 
@AOITAKA for 1.4 only.
Since 1.5 you do not need it anymore
AOITAKA 10 oct. à 19h09 
Do I need Better Gene Graphics Framework?
joester610 7 oct. à 15h22 
Darn I guess i'll use this mod in my 1.6 run
Шашлычник ;р  [créateur] 7 oct. à 3h33 
This mod requires Biotech.
Both animation mods works fine with this version (If you using Revia FA from Vinzero just ignore error messages) - I'm playing with them rn.
joester610 7 oct. à 0h28 
I have a question. I used to use this all the time, and I see it is still updated. That being said, I used the one that actually adds the race and doesn't require biotech. I decided not to use it this time around because of it. Have I been fooling myself and this just adds the race just like the old mod and without biotech? If I got this would the facial animations / tail animations mods work with it instead of the one that isn't updated for 1.5?
Toki 5 oct. à 23h21 
I don't know if the actual issue is because they're male but they straight up turn to dust randomly and its actually very annoying since otherwise they're completely fine
Toki 5 oct. à 23h20 
I added the tails and ears to a pawn and wondered "Why aren't they loading" and "why is my pawn dying when I try again" until I noticed its because the pawn was male. Even with the mod settings set to "Do nothing", randomly my pawn vaporizes into actual dust for no reason and causes me to need to just reload the save. This single pawn is the only one effected by this since the female ones have no issues.
Шашлычник ;р  [créateur] 1 oct. à 22h28 
Tail gene
Maximillionysis 1 oct. à 21h19 
I have a question! What Gene do you need for a pawn to be considered "Revia" enough for Sacrificing? I've run into an issue where I've used the Blood Sigil as my ideology's altar, but no one can use the Sacrificing spot!