Total War: ROME II - Emperor Edition

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Etruria: Total War - Italian Faction Pack Edition
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34.764 MB
25 nov, 2022 @ 2:31
6 mar @ 13:22
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Etruria: Total War - Italian Faction Pack Edition

I 1 samling av Wolf Of Iberia
Etruria Total War
14 artiklar
Beskrivning
Welcome to Etruria: Total War!

This is not only an overhaul of the Etruscan faction! But also an overhaul of the grand campaign with brand new mechanics and factions!

---------- Main features ----------

- New units and buildings
- New Edicts
- Skidvar's Changing Capital Mod (On entering a settlement with faction leader a move capital event will be triggered)
- Population System (Based on Magnars' People of Rome Mod)
- Civilian Units
- Supply System
- Post Battle Events
- Military Equipment System
- Vassal State Assimilation
- Faction Unity
- War Weariness

New Factions:
- Samnites
- Taras
- Bruttii

Reworked Factions:
- Etrucan League
- Veneti

---------- Compatibility ----------

Compatible with all of Skidvar's mods!
Compatible with Wolf's Battles!
Compatible with graphical mods!
This mod has been reported to be compatible with Para Bellums' units and some of its modules.

NOT compatible with any other mods that use scripts or edit the startpos file such as DEI and other overhauls.
NOT compatible with TPY mods.

---------- Bugs ----------

Any bugs, please leave a comment and I'll get to it asap!

I hope you all enjoy this mod, as I poured countless hours into its development. As a thank you, you can check my youtube channel if you enjoy history and total war content:

https://www.youtube.com/@WolfofIberia

---------- Thank You Note! ----------

I need to thank the guys in the modding Agora such as Jake Armitage, Starsmil who put up with my endless questions!
I also want to thank Bokbg\Georgi for helping me test the mod and giving suggestions!
And last but not least I want to thank The Medjay of Fayum for also trying out the mod, making content on it and giving suggestions as well - you can check him out right here:

https://www.youtube.com/@TheMedjayofFaiyum

---------- Credits ----------

The Etruscan assets that we see were not made by me. These should be credited to their creator "Will". - Will, if you see this please let me know a link to your patreon, mods, etc.!

As far as I've read Will is a Mount and Blade Bannerlords asset creator, and someone from the TW Modding community added these assets into warscape.

The move capital scripts were coded by Skidvar, who has kindly allowed me to use it on thid mod.

The population script was mostly written by the Magnar and the DEI team.
150 kommentarer
Sergeant Yuki 26 sep @ 8:21 
The only other Faction I would add would be the Corsi in Corsica as Carthage control of the island was not very secure. Or, adding the Balari/Sardi on Sardina as a roaming faction like the Samnites. As the Carthaginians hadn't quelled Sardinia until around right before the 2nd Punic war. Units can be pulled straight out of Rise of the Republic and add to the diverse hyper conflicted Italian area geopolitically for the time and era.
Sergeant Yuki 26 sep @ 8:05 
I think making Liguria/Insubres playable with units added from rise of the republic would be nice added to the celtic grand campaign tab with the venetii.

And similar to the starting position like the Samnite faction, adding the Mamartines as a Italian (greco) faction in NE Sicily as a playable faction would give the Italian Peninsula a nice touch. As the Mamartines mercenary groups seized Messina and raided around Sicily from around 281 - 265 BC. Even going to war with Syracuse and Carthage. Which was the catalyst to the first Punic War when they asked Rome for help when under threat from Carthage. They would be forced to either die or seize territory from the beginning like the Samnite Faction.

See: https://youtu.be/sfsxjw7ITjQ?si=rvGiF3cAfafQeu32
Wolf Of Iberia  [skapare] 22 sep @ 12:56 
Sergeant Yuki. I stopped the development of the mod. But I'll probably get to that mine bug sooner or later it should be fairly quick to fix.

I have no plans to expand the mod past it's current status. But, out of curiosity, what factions were you looking to play as?
Wolf Of Iberia  [skapare] 22 sep @ 12:55 
There is no CHinese mod.
妹妹 10 jul @ 3:57 
Is there a Chinese mod?
Sergeant Yuki 11 apr @ 15:56 
Also, Wolf of Iberia, I know you're trying to fix many of the reported bugs. But, are there any plans to open up play-ability for some other minor factions. Just asking since faction unlock has some issues with the mod.
Sergeant Yuki 11 apr @ 15:51 
Anyone having a issue where mines don't grant you access to silver? Ran into the issue where I achieved mines level 4 to access silver, but, my economics tab said the silver resource was not available.
Wolf Of Iberia  [skapare] 30 mar @ 7:40 
@Frederick Colon Luxury Goods are produced by a last tier industrial building if I'm not mistaken.
Frederick Colon 24 mar @ 5:25 
So when trying to build past a certain tier in trade buildings (ports, greek quarters, markets, settlements) it keeps saying I need "luxury goods". Except despite the bunch of trade goods that I produce (even stuff I've never seen before like clothes, parchment, fish) nothing and not even my numerous trade partners produce anything by that name.

Are these actually a thing, and if so, what produces them?
S•P•Q•R 19 feb @ 5:29 
incompatible with champLoo's Gold Unit Compilation mod https://steamproxy.net/sharedfiles/filedetails/?l=russian&id=268682061 - the game crashes