Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Electoral Machinations and Intrigue
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24 nov, 2022 @ 15:06
31 jan @ 11:26
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Expanded Electoral Machinations and Intrigue

I 1 samling av prop joe
Prop Joe Mods
20 artiklar
Beskrivning
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager.

Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel.

You can use Prestige and Influence to manipulate the relations between factions as follows:
  • Military Access
  • Establish Trade
  • Defensive Alliance
  • Military Alliance
  • Declare War
  • Make Peace
  • Confederate (for High Elves)
  • Increase Fealty (for Empire)
  • Gain Imperial Authority (for Empire)

Costs are scaled based on the diplomatic attitude between the two factions.
After you pick an option the cost of that option increases linearly.
There is also a diplomatic opinion malus that decays that gets applied between your faction and the other factions involved with an action.

This is a pure script mod, so compatible with everything (yes, everything includes SFO and whatever else you can think of).
Should work in multiplayer.
AI won't use this.
You can add and remove it in existing save games.
Any missing diplomatic options or options to break pacts are missing because they cannot be scripted, so I cannot add them. Small note, military access can be forced with a script in WH3 but can't be checked so it's always available as an option even if you have it with a faction.

Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

The WH2 version had issues with mods that would rename faction names, but with WH3 modding additions this isn't a problem anymore.

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97 kommentarer
Rustic "Kalessin" Citrus 18 aug @ 14:33 
I'm currently not able to get this working as how it used to either alas. Though i'm not getting any scripting errors or the red X in-game.
y1224y1 26 jul @ 13:44 
I restarted the game without any other mods other than this one, but it doesn't work at all.
Paterooni 26 jul @ 9:06 
Hey Nalier, can you describe in more detail what you did? It looked to me like it wasn't a simple table change but the entire UI control was new with different options and layout.
Nalier 25 jul @ 8:14 
UI looks a little weird, but I don't know what to do about that.
Nalier 25 jul @ 8:08 
I had to update the tables myself, but now it works fine so far.
Nothing926 9 jul @ 4:29 
Doesn't work for me on version 5.1.1 of the game
xxxZohanxxx 22 jun @ 9:39 
Please update.
AngryBogle 20 jun @ 10:37 
Doesn't seem to be working for me.
perl 16 jun @ 13:51 
Can you add an option to vassalize?
Paterooni 2 jun @ 16:20 
Did the Thrones of Decay DLC break this mod? I've been trying to get the mod working, but no matter what I do, the Machinations screen does not alter from its vanilla appearance.

I dug deeper into the files and from what I can tell, with that DLC, the Electoral Machinations screen was reorganized and its even a different UI component than the original "intrigue_panel." Now it seems to be launching a new UI component called "dlc25_electoral_machinations" with two subscreens inside it: Emperor's Decrees and Diplomatic Talks. "Diplomatic Talks" is the subscreen that needs to be changed now.

Didn't see anyone talking about this, and thought I'd drop my findings here!