RimWorld

RimWorld

54 ratings
Long Range Firefights 1.5
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
971.467 KB
24 Nov, 2022 @ 7:18am
13 Apr @ 5:52am
5 Change Notes ( view )

Subscribe to download
Long Range Firefights 1.5

In 1 collection by GodlyAnnihilator
GodlyAnnihilator's Restored Mods
14 items
Description


I personally don't like vanilla weapon ranges.
So this mod is perfect for me and my kind of people.

But really, don't you hate it when sniper rifles have such short ranges? I do too.
Well, not anymore.

Warning: This also changes turret ranges! This may be good or not depending on your situation.

Base
- Weapons not defined as long-ranged have their own range modifier (default 1x)
- All ranged weapons of greater than 60 have 2x range
- All ranged weapons of greater than 24.5 range have 2x range
- All ranged weapons of less than 24.5 range have 2x range

You can change the range multipliers in the mods settings yourself as well.

Official creator (Outdated) https://steamproxy.net/sharedfiles/filedetails/?id=2184058209 (by ChikenBites84)

Mod now works perfectly fine in both 1.4 and 1.5.




32 Comments
Tarnuk 23 Apr @ 7:17am 
okay thank.
GodlyAnnihilator  [author] 22 Apr @ 8:38pm 
Accuracy doesn’t get affect.
If your mini gun turret had let’s say 20% accuracy at range 40, now it has 20% accuracy at range 80. That’s all.
Tarnuk 22 Apr @ 1:02pm 
If this changes the range of the turrets, does it also change their accuracy? I don't want my minigun turret to shoot an enemy too far away and only hit once
GodlyAnnihilator  [author] 19 Apr @ 9:55am 
You can edit the ranges of all kind of weapons included modded ones. You can tinker ranges specifically for long range weapons, short range weapons and grenade type weapons.
Now you can't edit specifically a single weapon or something like that.
izzy 19 Apr @ 5:42am 
Does this mod also double the range of modded weapons or atleast give the option to edit it?
Alex Kersar 17 Apr @ 12:42pm 
So in 'Theory' it should work with combat extended, maybe double crossing it's range settings before or after 'CE' loads, maybe if we place this mod after 'CE' it should work? :steamthumbsup:
Interesting.:steamthumbsup::dv_nuclear:
GodlyAnnihilator  [author] 17 Apr @ 10:24am 
I've never played with Combat Extended so I don't know.
But all this mod does is doubling the ranges of all guns and turrets or as much as the player wants through mod options.
Alex Kersar 15 Apr @ 4:12pm 
Sorry to ask but does this mod have some compatibility with 'Combat Extended'? Just asking.
Looks interesting what this can do on a good gameplay.:steamthumbsup::dv_nuclear:
Theguacacoley 13 Apr @ 11:45am 
Awesome! Thank you :)
GodlyAnnihilator  [author] 13 Apr @ 5:06am 
Updated to 1.5 and checked it as well!
No changes to the mod it's self at all. It works fine.
All vanilla guns have higher range, but of course you can adjust that through the mod settings as well!
As for mod compatibility I don't think there are going to be any problems.
Have fun.