RimWorld
2,228 次評價
Alpha Genes
32
6
6
3
9
7
11
2
7
5
5
4
2
2
2
   
獎勵
加入最愛
已加入最愛
移除最愛
Mod, 1.4, 1.5
檔案大小
發佈於
更新時間
17.692 MB
2022 年 11 月 22 日 上午 2:02
9 月 4 日 上午 8:24
62 項更新註記 (檢視)
您需要 DLC 才能使用此物品。

訂閱以下載
Alpha Genes

描述
[www.patreon.com]

Warning: Huorong security software falsely detects AlphaGenes.dll as a Trojan virus. Sadly I can't do anything about it. I ran two antivirus and Malwarebytes to ensure my PC was not infected.

Features

- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 15 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content
























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods

Q: Does this work with Combat Extended?
A: It should

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

v2.0: 12 new assorted genes (19/12/23)
Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


熱門討論 檢視全部(2)
790
4 小時以前
置頂: Bug Reports
Sarg Bjornson
759
3
10 月 1 日 上午 1:53
置頂: Suggestions
Sarg Bjornson
2,172 則留言
Mask of Humble 10 月 1 日 下午 3:40 
Sorry, for some reason I thought it said it was from this mod xD but its from archogenes my bad
Sarg Bjornson  [作者] 10 月 1 日 下午 2:07 
No, I have no idea what that is
Mask of Humble 10 月 1 日 下午 1:21 
There is a event from Alpha Genes where a glowing drop pot drops a Archotech Bio-Unit, when a pawn uses it, it turns them into a archinite with all the Archo genes
Sarg Bjornson  [作者] 10 月 1 日 上午 10:27 
I have no idea what you're talking about
Mask of Humble 10 月 1 日 上午 9:47 
Is there a way to disable the glowing drop pod event, I have over 24 Bio-units
Halfdan 9 月 30 日 下午 7:46 
@Mildnight you should be able to get around that with the Locks mod. just uncheck visitors from the doors you don't want them getting into and no visitors can get in. If you keep your food in there, you might want to move them to a stockpile elsewhere or get a fridge mod to do the same thing.
kBaylife 9 月 27 日 下午 1:56 
will rainmaker and the other weather genes affect the whole map, or are they just localized around the pawn?

also what happens if you have pawns with different ones like dry thunderstom on one and rain on another?
Sarg Bjornson  [作者] 9 月 25 日 上午 1:45 
Yes
광안리든킨도나쓰 9 月 25 日 上午 1:45 
Can I use this mod without anomal dlc?
Bulby 9 月 24 日 上午 10:43 
The civil xenohuman union only uses genetic trader caravans or can they visit with the regular caravans too ?