RimWorld

RimWorld

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Hemogen Medicine Enhanced
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Mod, 1.4, 1.5
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21 Nov, 2022 @ 7:23am
27 Apr @ 11:08pm
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Hemogen Medicine Enhanced

Description
A standalone version of my other mod Hemogen Medicine Cures Bloodloss

Adds a new form of medicine, "Hemogen Medicine" that can be crafted at a Drug Lab.
Hemogen Medicine has special blood related abilities that no other form of medicine has.

(NEW) Adds a new type of craftable hemogen, "Artificial Hemogen Pack"
Requiring the medicine production research, artificial hemogen is produced with raw meat. Consuming it to restore hemogen works... though not as efficiently as the real thing. It also tastes disgusting. It can be used to craft hemogen medicine as well.

  • Whenever you tend a pawn's injuries, and are using Hemogen Medicine, it will treat their bloodloss. *

  • A new operation has been added. "Hemogen Medicine Blood Transfusion". This operation treats bloodloss much like a regular transfusion. Due to this being performed with a prepared medical kit though, it's much faster than using just a hemogen pack. This operation also restores Hemogen to Hemogenic individuals. *

* Rates at which Hemogen Medicine treats blood loss may be edited in the mod settings. The default setting matches the treatment rate of vanilla Hemogen Packs


Production!



Item
Ingredients
Workbench
Research Prerequisite
Artificial Hemogen Pack
100x Raw Meat (any type)
Drug Lab
Medicine Production
Hemogen Medicine
1x Industrial Medicine
1x Hemogen Pack (Artificial or Natural)
Drug Lab
Medicine Production

For hemogen medicine, the recipe simply combines an industrial level medicine with a single hemogen pack. With default setting, this will be able to treat the same amount of blood loss as a normal hemogen pack, though using it during operations makes the tending of bloodloss much quicker. It of course also will treat bloodloss while you tend to pawns other wounds.

For creating artificial hemogen packs, you must first research medicine production. You can then create it at a drug lab using 100 raw meat. It may take a while, but you'll soon have your disgusting artificial hemogen to do what you want with.


Use Cases?



Of course you are free to use this how you wish, but I made this with a few scenarios in mind!

I feel like the role of a "combat medic" is missing in vanilla RimWorld, especially when you are outside of your colony. There is nowhere to run and take your downed pawns. With hemogen medicine, you're able to treat their bloodloss while in combat without having to retreat to an operating room.



F.A.Q.



Q: My pawn has bloodloss, but I can't tend to him with the hemogen medicine!
A: The way the mod works, is that if you tend a pawn and use the hemogen medicine, it cures the bloodloss (if they have it). Bloodloss is not normally something you can tend to, and this mod does not change that. So to have it fix bloodloss, they need to have something wrong with them (such as a gunshot wound) to tend.

Q: What are the requirements?
A: The standalone version requires only Harmony & Biotech.

Q: Hemogen Medicine should be more effective than normal hemogen packs!
A: You can adjust the amount of blood loss recovered in the mod settings. The default value is 0.35

Q: Is this compatible with Combat Extended?
A: I dunno really


Credits



dog with afro created the mod in it's entirety, though this was originally a sub-mod of Azurami's Hemogen Medicine. I created this mod to create a more functional hemogen medicine that had more a versatile feature set.

Thanks to Nako for making the 1.5 version of the mod and pointing out some bugs/oversights :)





Source[github.com] | Dog with Afro[i.imgur.com]
Popular Discussions View All (1)
2
21 Sep @ 7:32am
Bug Reports / Spelling Erros
Nathan
40 Comments
Caketaco 25 Sep @ 12:42pm 
This mod cured my ingrown fingernails! Just wish the hemogen category had an icon instead of a missing texture. Keep up the good work!
valentijn78 22 Sep @ 1:23pm 
This mod's a lifesaver when stuck with too many suckers in my colony :D

One minor problem: the amount of artificial hemogen that sanguophages will eat seems to depend on food hunger rather than blood hunger. So sometimes they'll only eat one pack at a time if they're full, and other times they'll eat too many packs if they're very hungry for food.

And they generally only eat it if I force them too, even when they're experiencing hemogen starvation.
PatoPixelado 21 Sep @ 7:35am 
i love your mod and i reported new bug about icon with error in bugs reports
Nathan  [author] 5 Sep @ 12:55pm 
lol thanks @JakeSublime
JakeSublime 5 Sep @ 10:43am 
i came here just to comment after seeing the thumbnail. Never used your mod, sorry, but take this award for a good thumbnail and description. you made me laugh haha
Nathan  [author] 27 Apr @ 11:09pm 
@nako okay updated! bloodlossHealAmount will now properly affect blood transfusions as well :)
Nathan  [author] 27 Apr @ 10:46pm 
No worries. I found out what it was. I think when I first made the mod I didn't add that setting until the end and forgot to implement it for the blood transfusion, but I've fixed it and will get it uploaded shortly!
nako 27 Apr @ 10:20pm 
Awesome, thanks again! (sorry for the timeline bending double post).
nako 27 Apr @ 10:19pm 
@dog with afro, thank you for the updates!

The bug which still exists is that the setting "Bloodloss heal amount" doesn't apply to the amount of blood loss healed by Operation "Hemogen medicine blood transfusion".

It does apply to the logic of determining how many hemogen medicines to pick up and use for the operation. For example it will try to use 2 to cure 95% bloodloss when set to 0.5, or 5 when set to 0.2. However the amount healed by this operation is always 35% per hemogen medicine used.
Nathan  [author] 27 Apr @ 10:18pm 
@nako Oh alright! Thanks for explaining. I'll fix that either today or tomorrow :)