RimWorld
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Astra Militarum Regimentum - Krieg
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Mod, 1.4
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19 ноя. 2022 г. в 22:07
21 ноя. 2022 г. в 14:10
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Astra Militarum Regimentum - Krieg

В 2 коллекциях, созданных Odz
1.4 Odz Modz
Предметов: 13
1.4 Odz 40K
Предметов: 3
Описание


In life, war. In death, peace. In life, shame. In death, atonement.

Comissioned by WarV Warden

adds 512x512 Krieger equipment.
Must equip mask first than helmet after
Guardsman

Grenadier





If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also have a huge project in the works I think you will all love.

[ko-fi.com]
Комментариев: 108
XaocuT's Show 20 окт в 8:26 
When 1.5?
Myrrysmies 3 июл в 6:51 
If only I could make gas mask required by ideology, but as there are 2 masks, it makes it incompatible... Haven't found if there are mod that could allow to have multiple appeal options yet.
Dwarfman 29 апр в 9:40 
This mod was integrated into grimworld hammer of the imperium
Darzai 29 апр в 2:09 
Will this be updated? Or should I look for an alternative?
Piter Müller 11 апр в 23:29 
could update to 1.5
[82AD] Vaas_Silly 8 окт. 2023 г. в 11:23 
I did, also has the bug. Why not make it one item (Mask and helmet)
Anewchallenge 11 сен. 2023 г. в 9:52 
Switch over to Grimworld 40k hammer of the imperium. Has the same armor set, includes rest of Astra militarum, CE comp, and being updated.
[82AD] Vaas_Silly 11 авг. 2023 г. в 12:27 
still have the mask / helmet bug, anybody got a fix?
sel 5 авг. 2023 г. в 22:23 
Hey Odz, your profile is private so I cant comment there directly, but I found out why some people are reporting that helmets are costing hyperweave (page 2 or so on here someone complains about it)
its because CE has a patch in it that makes your helmets of cadia and krieg cost hyperweave. Im unsure how to patch over their patch, but for anyone with the hyperweave cost issue wants to fix it, you need to go to your CE folder and go to patches, the file with this mod name, industrial helmets xml, and remove the line that adds costList Hyperweave.
Game.exe 17 июл. 2023 г. в 1:07 
Hey fellas i have a fix for the layering issue for the masks and helmet.
You'll have to edit the ThingDefs_Headgear.xml of the mod and under the entry for the Krieg helmets you need to comment out or delete the line that reads <useWornGraphicMask>true</useWornGraphicMask> which will fix the layering issue and make the helmets render in front of the masks properly. You'll have to do this for both the regular and grenadier entries in the file
And for those looking, the default install for the workshop mods for Rimworld is under
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100 and then you'll need to find the relevant mod folder