Project Zomboid

Project Zomboid

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Food Preservation Plus
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420.561 KB
19 Nov, 2022 @ 1:05pm
21 Jun, 2023 @ 3:13am
51 Change Notes ( view )

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Food Preservation Plus

In 2 collections by spoon
Realismus Crisostomus
74 items
Project Realistic Overhaul
23 items
Description
Winter is Coming

This mod addresses the need of vanilla friendly food preservation. Make smoked or salted meat/fish, canned food, vinegar, ethanol, glue, salt and much more. Use ethanol to make vodka or to refill a generator, refine food to biogas, find salt rocks and crush them to salt. It is also a good workaround for not having natural cold storage system - YET.

HUNTING IS NOT INCLUDED IN THIS MOD AND IS NOT ALSO REQUIRED FOR THIS MOD TO WORK. YOU NEED TO SUBSCRIBE IT SEPARETLY IF YOU WANT TO HUNT!

Use Craft Helper to see exact unit quantities of some of the recipes.

Canning details :
  • Can carrots, cabbage and tomatoes. Cans last forever, just as in vanilla.
  • Overhauled vanilla jarring - jars last about an year now. They also give back a empty jar and a lid when opened.
  • Vanilla potatoes and cabbages are heavier and potatoes last longer - 30 to 60 days. It is implied the potatoes are kept in somewhere cool.
Meatwork details :
  • All meat related recipes will accept meat by the unit - no matter how it has been cut.
  • Meat can be canned, salted, smoked or eaten in any other way you want.
  • All bigger animals(From Immersive Hunting mod) , depending on their size, will produce certain amount of steak slabs, leather strips and bones when butchered.
  • Big steak slabs can be cut into smaller pieces to be shared with a friend, stored, cooked or traded more easily.
  • Small trapped/hunted animal, both from vanilla and Hunting Mod are butchered the vanilla way.
  • Raw canned meat needs to be heated in fire so it will change to normal canned meat.
  • Smoked meat/fish needs to be smoked for about 10-12 hours. Lasts 6-10 days.
  • Salted meat can also be made from various meat types. Lasts 15-20 days.
  • You can also mine salt and various other stuff with my : Dynamic Mining mod.

      Smoking/Salting Tutorial : PZ has such thing as units - these units can be either measured in drainable items as delta or they can be hunger value on food items. To prepare your meat for smoking/salting you need ONE unit of whatever kind of RAW MEAT, this will create you a "starter item". The whole system is not not new or made up by me but the usual evolved recipe(Stir Fry, Pie, Soup etc etc). Only difference is that in my version you need to craft the initial item from the food itself - there is no other item involved. Now you can click on that new item and start adding more meat to it, until its full and then cook it over the fire.
Brewing details :
  • Brew Ethanol from potatoes/corn and yeast.
  • Brew Vinegar from ethanol and vegetables.
  • Brewing and canning equipment such as wooden barrels and can sealers can be either looted or crafted.
  • Just make a brew and place the barrel on the ground and leave it be.
  • Ethanol takes 15 days to get ready.
  • Vinegar takes 10 days to get ready.
  • When the brew is ready, you can open the barrel while holding 5 empty bottles and voilaa - you get 5 bottles of ethanol/vinegar and your barrel can be used for the next brew.
  • Ethanol+Water can be mixed into vodka.
  • Ethanol can be also used as fuel.
  • You can use the vodka as a drink or to disinfect stuff.

Other :
  • Sweet Juice can be stomped out of certain veggies and used as sugar - it also produces yeast as a by product.
  • Mushrooms can be stomped straight to yeast.
  • Cook tallow from any animal meat.
  • Make candles from tallow. Candles last 6 times longer.
  • Tallow can be used in cooking recipes as an oil/lard/margarine.
  • Glue can be made out of bones and leather. Glue lasts 2 times longer.
  • Soap can be made out of animal meat. Soap lasts 5 times longer.
  • Make dried berries out of strawberries.
  • Foragable salt rocks that can be crushed into salt(Found in Forests/Vegetation/Farmlands).
  • Refining Biogas(Propane) from all sorts of food.
  • You can empty all cans(Vanilla too) from food(Even rotten).
  • Tweaked strategic lootable food nutrition values(Canned/Dried/Chips/Sweets)
  • Realistic calories for various vanilla foods. I also suggest using Calorie burn tweaker and
    Weight change speed to make the overall hunger system more balanced.

Everything related to canning, jarring, smoking, salting and brewing needs a certain skill + a recipe book.



Updates to this mod are 100% savegame friendly and wont break anything. Works in MP and is friendly with both vanilla and other mods.












Credits :
Russian translation - Thank you axelroadman

This is part of... :
Project Realistic Overhaul - Set of mods I've created that will overhaul the vanilla game experience to be more hardcore and true to life, but on the other hand leaves you the option to make it through and survive. It makes items and actions have more value and makes the world more alive.


Workshop ID: 2890748284
Mod ID: FoodPreservationPlus
Popular Discussions View All (9)
61
12 Oct @ 6:57am
PINNED: Report Bugs Here.
spoon
28
22 Feb @ 4:41am
PINNED: Balance Suggestions
spoon
14
13 May, 2023 @ 12:05pm
Russian Translate
Baracock1515
441 Comments
Vladnoso 24 Nov @ 11:03am 
This mod is generally good for what it does. However for some unknown reason the mod author has chosen to change the calories for many items. This has caused a awful effect of not actually being able to lose weight. I can go down to starving while doing nothing but burpees in my house and still continue to gain weight.

Another good mod ruined by one awful aspect that was unwanted or needed.
FireFoxxGaming 16 Nov @ 5:49pm 
hey, is the bio refiner not able to taken rotten food mush? i could have swore it did before but now it isnt accepting it, im pretty late game and so alot of the produce i have is rotten.
Nsound 15 Nov @ 2:35am 
Any server found error on log as " java.nio.BufferOverflowException " ?
I'm not sure this error log by this mod or not, please advise.
ravenwolfxd 14 Nov @ 11:16am 
hi how am i supposed to make the refinery and i still don't understand the salt making and what to do with the sweet vegi pulp i tried everything
pgames-food 9 Nov @ 9:29pm 
hi for salt, i think theres these zone modifiers:

Forest=1, DeepForest=2, FarmLand=1, Farm=1, Vegitation=1
(im not sure exactly what defines a forest as deep though)

for templar, ive been running this mod (and some others by spoon) in my older b41, and can gain weight in kg. it probably just depends on what you are doing and what you are eating. if you burn off more than you eat like with fighting and running, maybe that is causing you to lose weight, or if you are are hungry usually (a bit like me) :lunar2019piginablanket:
Templar Praising The Sun 8 Nov @ 7:58am 
is it just me or its almost impossible to gain weight which means you keep going anorexic???
TBEGaming83_YT 16 Oct @ 2:00am 
How the hell do you find salt? I have been foraging for hours (not ingame, but real hours) in forrests, farmlands, and vegetation with skill level 10 and a bunch of traits but I have not found 1 salt rock.
Darkhunter146 5 Oct @ 8:51am 
Is there any way to add wine to the recipe?
I'm playing a game without loot. You can find bottles, apples, and grapes, but you can't make wine.
pgames-food 24 Sep @ 5:29pm 
and for veggie bulp:

recipe Make Veggies Bulp
{
Carrots/Corn/Strewberrie/Banana/Orange/Apple/Grapes/Pear/Cherry/BerryGeneric1/BerryGeneric2/BerryGeneric3/BerryGeneric4/BerryGeneric5/BerryBlack/BerryBlue;10,
keep [Recipe.GetItemTypes.SharpKnife],
keep WoodenBarrel/Pot/BucketEmpty,

Result:SJBulp,
Time:25.0,
Category:Cooking,
OnTest:PoisonA1_OnCreate,
SkillRequired:Cooking=1,
CanBeDoneFromFloor : TRUE,
}

recipe Stomp Veggies to Sweet Juice
{
SJBulp;150,
WaterBottleEmpty/PopBottleEmpty,
keep WoodenBarrel/Pot/BucketEmpty,
keep Log,

Result:SweetJuice,
Time:400.0,
Category:Cooking,
NeedToBeLearn:true,
SkillRequired:Cooking=2,
OnGiveXP:Recipe.OnGiveXP.Cooking3,
OnCreate: GetYeast_OnCreate,
CanBeDoneFromFloor : TRUE,
pgames-food 24 Sep @ 5:28pm 
hi heres the recipe for bio refinery:

recipe Make Biogas Refinery
{
PropaneTankEmpty,
SheetMetal=8,
MetalPipe=4,
Screws=25,
BlowTorch,
WeldingRods=5,
keep [Recipe.GetItemTypes.Hammer],
keep Screwdriver,

Result:BioGasRefinery,
Time:500.0,
Category:Welding,
NeedToBeLearn:true,
SkillRequired:MetalWelding=4;Woodwork=2,
OnGiveXP:Recipe.OnGiveXP.MetalWelding25,
CanBeDoneFromFloor : TRUE,