RimWorld

RimWorld

230 ratings
FAE-Facial Animations Expanded
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Mod, 1.4, 1.5
File Size
Posted
Updated
17.545 MB
19 Nov, 2022 @ 11:18am
12 Apr @ 8:28am
7 Change Notes ( view )

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FAE-Facial Animations Expanded

Description
What's this mod about?

FAE aims to add more Customization options to the fantastic "Facial Animations" Mod by NAL.
It currently contains
15+ Headshapes
40+ Eyeshapes
20+ Pupils
25+ Eyebrows
30+ Mouthshapes
20+ Moles,Scars etc.
The headshapes are modeled after the original Facial Animations heads.

Example of different randomly generated pawns


The mod currently has support for Biotech(redrawn textures),Vanilla Expanded Saurids and some of the Vanilla Expanded hairstyles and beards(resized some of them to fit the "Facial Animations" head).
Keep in mind you still need to have the DLC/mods installed.
There are no changes to gameplay.


Mods that go along!

Camera+ for zooming in
Graphics Settings+ or similar HD enabling mods


Credits

Thank You to Nals for their fantastic Facial Animations mod!
And thank you for the following creators for making the hair textures depicted in the screenshots:

Roo's HD Hairstyles
Erin's Hairstyles
Morphs Assorted: Hairs
Meng De's FE3H Hairstyles
AFUs Hairstyles
And thank you to the Vanilla Expanded mod team for VRE-Saurids and Vanilla Hair Expanded


License
Feel free to fork,update or take assets from this mod.
I don't really mind but giving credits for the art assets would be nice :)
90 Comments
Realm Imp 2 Jul @ 9:27pm 
sadly this doesnt have crying animation
surefirecure 1 Jul @ 8:36am 
This is my favourite facial animations mod. My non-binary colonists don't have faces. Now that Facial Animations - WIP is compatible with Non-Binary Gender, I'm trying to figure out what's happening. Do you know if this mod is compatible with Non-Binary Gender?
Bobkiri 21 Jun @ 2:25am 
Can you do the same for the hair and cosmetic genes in the alpha gene?? Some of the races turn out so weird.
Gold Battle Moose 23 May @ 5:47pm 
Love the mod but all the kids in the colony now look really freaky .... any way to fix this?
Rokk 9 May @ 2:28am 
Randomly generated faces definitely look a little goofy due to the wide variety of facial features, but other than that this has been a fantastic addition for recreating OC's ingame. Thanks!
Tec 14 Apr @ 3:20am 
Just to let you know. <renderNodeProperties> is just in a common Defs folder, so it gets loaded for 1.4 too in which it doesnt exist. Causes all those endogenes to not be read properly and throw errors.
Turkwise 13 Apr @ 2:52am 
I liked the visual genes in this mod because they actually properly fit the heads. Most of the ones made by other people DONT
An Actual Vampire 12 Apr @ 11:48am 
Just curious, do you know how to make the teeth of the mouths appear white? I know Eiten made a framework for it to be used in tandem with Facial Animations, but it hasn't been updated yet.
tanyfilina 12 Apr @ 8:57am 
"Removed visual Genes."
How - just - removed? But what about the work you put in them? Or they now too are in separate mod? (btw, could you please put a link to this mod in the description?)
Tak0u  [author] 12 Apr @ 8:35am 
Updated to 1.5
Removed Bodies. They are in a separate mod.
Removed visual Genes. There weren't many of them in the workshop when I started this mod,now there are plenty.
Fixed some visual issues regarding blushes