RimWorld

RimWorld

30 ratings
Breach n Clear 1.4
   
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Mod, 1.4
File Size
Posted
Updated
503.505 KB
16 Nov, 2022 @ 4:00pm
16 Nov, 2022 @ 7:00pm
4 Change Notes ( view )

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Breach n Clear 1.4

Description
Have you ever wanted to breach a building seal team six style? Well look no further, I present Breach n Clear.

Note: This mod should be place after any re-textures for it to take affect on grenades


Whats in the mod?:

- First thing you will notice is all grenades are now buffed, they're throw distance is reduced however they are now deployed and explode way more quickly. With that, all other aspects have increased, however now they are all 1 shot use (think doomsday launcher). This is to make it so grenades are no longer viable primary weapons and more a utility.

- 2 types of breaching charges: Slap and Thermite. Slap charges are light, quick to deploy, but can only break through most wooden and light metal structures with one charge. Where as the thermite charge is heavy, and slow to deploy, but produces a large entryway and will get though almost anything.




Highly Recommended mods:

- Simple Sidearms: allows colonists to have other weapons on hand after breaching

- Any base mod

- Rimcities

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Update: Nov 19, 2022

- New Textures

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If you experience any issues feel free to comment below!
8 Comments
ItalianRomero 24 Feb @ 2:24pm 
time to blow a big fucking hole.
Spaxxow 8 Jan @ 2:24am 
This whole time I was wondering why I couldn't find the sledgehammer.
TechnoFox  [author] 2 Dec, 2022 @ 1:22pm 
Hey Victor, thanks for the heads up, I'll def look into it
Victor 2 Dec, 2022 @ 11:32am 
Your method of modifying vanilla weapons could cause incompatibility issues, since you are basically replacing the whole def. I suggest using patch operations instead.
Pengus 23 Nov, 2022 @ 8:36am 
CE compatible?
JessieFeathers 22 Nov, 2022 @ 8:27am 
yay!!!
pbToast 21 Nov, 2022 @ 9:06pm 
A really big fucking hole coming right up
FoxoManiak 19 Nov, 2022 @ 2:56pm 
Woah this looks really cool, can't wait to see sappers using those!