Garry's Mod

Garry's Mod

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[H0L-D4] GM13 Beta Anomaly Detector
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
4.409 KB
14 Nov, 2022 @ 4:58pm
12 May @ 10:02pm
9 Change Notes ( view )

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[H0L-D4] GM13 Beta Anomaly Detector

Description
Tired of lugging that cone around? This HUD extension will detect anomalies at twice the range of the curse detector with the added bonus of freeing up your hands. It even detects things that the cone doesn't, including the cone itself.

The anomaly detector displays five possible readouts:

Stable - No anomaly detected. If "Always enabled" is turned off, you usually won't see this.
Disturbance - Weak anomalies that aren't picked up by the cone. (The object has GM13.Ent:IsCurseHidden set. This hasn't been seen in quite some time, however...)
Curse - Standard, run-of-the-mill hauntings.
Artifact - Props containing the table ritual items.
Breach - Mingebags incoming. Stays onscreen until the event is over.

Tags: gm_construct 13 beta, gm13, gm13b, arg, puzzle, horror
25 Comments
dandykong  [author] 14 Jun @ 11:31pm 
@eyeofgafeeney It only detects anomalies, it can't emulate any other cone mechanics.
eyeofgafeeney 14 Jun @ 6:39pm 
Will it open the ARC Research Center
dandykong  [author] 26 Nov, 2023 @ 3:19pm 
After a long hiatus from coding due to IRL stuff, I'm finally back.

The detector's fixed.
RazLooa 6 Oct, 2023 @ 5:48pm 
would making a H0L-D4 extension addon for this mod: https://steamproxy.net/sharedfiles/filedetails/?id=779595105&searchtext=stealth
be possible?
the vessel 30 Jul, 2023 @ 12:25pm 
i dont have any incompatible mods but, i only have breach and stable and nothing else
the vessel 24 Jul, 2023 @ 10:36am 
delete mods and then download them again, if the latest addon you downloaded and you loaded up and theres still stable, then the latest addon is the problem
the vessel 24 Jul, 2023 @ 10:35am 
mod incompatibility
Cultist ඞ 19 Jul, 2023 @ 3:34pm 
Can't get this to work at all, always stuck on STABLE with no colors, no other HUD mods enabled
the vessel 31 Mar, 2023 @ 4:42am 
so i made it work, it was some mod incompatibility or a bug

also one thing, can you make a readout: Danger
it will activate if you are close to a high level anomaly or a dangerous anomaly like the darkroom

its like the cone flicking near the darkroom, the color will be light red
Xalalau 20 Mar, 2023 @ 8:00pm 
Hey thanks for testing. If you ever see the problem again, let me know. So far the current version has been shown to be quite stable.