RimWorld
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Recon Mechanoid
   
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Mod, 1.4, 1.5
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1.138 MB
13 Νοε 2022, 3:10
19 Μαρ, 2:01
13 σημειώσεις αλλαγών ( προβολή )
Δεν απαιτούνται DLC για τη χρήση αυτού του αντικειμένου.

Συνδρομή για λήψη
Recon Mechanoid

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Bonible
Bonible Sci-Fi Collection for Fireblaze
117 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Textures by Vexed and Coppermonster!
Sources:
Rim-Robots_
Biotech DLC Texture Update

Now includes support for Muzzle Flash mod
Recon and scout's guns will have a muzzle flash.

Recon Mechanoid adds two new kinds of mechanoids into the game, Recon and Scout. They are light, human-like mechanoids that carry small arms, comparable to SMG's and rifles.

Originally meant to be a niche mod for one type of mechanoid, now turned into a mini-expansion for the mechanoid forces! You can also create these mechanoids in a Mech Gestator.


Stats:
<baseBodySize>1.0</baseBodySize>
<MoveSpeed>4.4</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.65</baseHealthScale>

Weapon stats:
<AccuracyShort>0.55</AccuracyShort>
<AccuracyMedium>0.37</AccuracyMedium>
<AccuracyLong>0.10</AccuracyLong>
<RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown>
<warmupTime>0.8</warmupTime>
<range>20.9</range>
<burstShotCount>3</burstShotCount> (4 if Blaster)
<ticksBetweenBurstShots>13</ticksBetweenBurstShots> (6 if Blaster)
<damageAmountBase>9</damageAmountBase> (11 if Blaster)




Stats:
<baseBodySize>0.9</baseBodySize>
<MoveSpeed>5.2</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.52</baseHealthScale>

Weapon stats:
<AccuracyShort>0.57</AccuracyShort>
<AccuracyMedium>0.68</AccuracyMedium>
<AccuracyLong>0.41</AccuracyLong>
<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown> (2 if Blaster)
<warmupTime>0.8</warmupTime>
<range>24.9</range> (28.9 if Blaster)
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>18</ticksBetweenBurstShots> (11 if Blaster)
<damageAmountBase>12</damageAmountBase> (15 if Blaster)



Appearance in raids: 3/1 with Centipedes, 2/1 with Lancers, 1/2 with Militors

Both the Recon and Scout have two weapon tiers, Slugger and Charge-shot.
Slug weapons are unlocked for Standard Mechtech, but Charge-shot is unlocked with High Mechtech research.
The two tiers also have different allegiance color patterns - but it's the most basic I could do.

CE? No!
101 σχόλια
Bonible  [Δημιουργός] 7 Σεπ, 3:23 
@skimaskalx The main recon mechanoid is more durable than a militor I'm sure, but I don't know about the scout.
skimaskalx 4 Σεπ, 19:23 
are these better than militors? should i replace them with these? or are they physically less durable?
Kot-sornyak 27 Μαρ, 15:51 
yooo, wait your that PPG modder
Bonible  [Δημιουργός] 11 Σεπ 2023, 23:19 
@Skrigar Humanlike mechanoids for the win, yeah!
Skrigar 11 Σεπ 2023, 16:38 
Love this mod! So simple yet so in tune with a vanilla expanded save. Keep it up!
Bonible  [Δημιουργός] 15 Αυγ 2023, 8:38 
Support added for Og's Real Charged Shots.
Bonible  [Δημιουργός] 19 Ιουλ 2023, 0:51 
Hoo-ray!
Imagine12 19 Ιουλ 2023, 0:19 
Only on the latest Github Development version though
Imagine12 19 Ιουλ 2023, 0:11 
CE Yes! (Since the CE Devs have added a patch)
mink 12 Ιουλ 2023, 12:51 
the layers of this palace are NOT FOR YOUR KIND,