RimWorld

RimWorld

204 ratings
Recon Mechanoid
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.138 MB
13 Nov, 2022 @ 3:10am
19 Mar @ 2:01am
13 Change Notes ( view )
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Recon Mechanoid

In 1 collection by Bonible
Bonible Sci-Fi Collection for Fireblaze
117 items
Description
Textures by Vexed and Coppermonster!
Sources:
Rim-Robots_
Biotech DLC Texture Update

Now includes support for Muzzle Flash mod
Recon and scout's guns will have a muzzle flash.

Recon Mechanoid adds two new kinds of mechanoids into the game, Recon and Scout. They are light, human-like mechanoids that carry small arms, comparable to SMG's and rifles.

Originally meant to be a niche mod for one type of mechanoid, now turned into a mini-expansion for the mechanoid forces! You can also create these mechanoids in a Mech Gestator.


Stats:
<baseBodySize>1.0</baseBodySize>
<MoveSpeed>4.4</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.65</baseHealthScale>

Weapon stats:
<AccuracyShort>0.55</AccuracyShort>
<AccuracyMedium>0.37</AccuracyMedium>
<AccuracyLong>0.10</AccuracyLong>
<RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown>
<warmupTime>0.8</warmupTime>
<range>20.9</range>
<burstShotCount>3</burstShotCount> (4 if Blaster)
<ticksBetweenBurstShots>13</ticksBetweenBurstShots> (6 if Blaster)
<damageAmountBase>9</damageAmountBase> (11 if Blaster)




Stats:
<baseBodySize>0.9</baseBodySize>
<MoveSpeed>5.2</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.52</baseHealthScale>

Weapon stats:
<AccuracyShort>0.57</AccuracyShort>
<AccuracyMedium>0.68</AccuracyMedium>
<AccuracyLong>0.41</AccuracyLong>
<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown> (2 if Blaster)
<warmupTime>0.8</warmupTime>
<range>24.9</range> (28.9 if Blaster)
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>18</ticksBetweenBurstShots> (11 if Blaster)
<damageAmountBase>12</damageAmountBase> (15 if Blaster)



Appearance in raids: 3/1 with Centipedes, 2/1 with Lancers, 1/2 with Militors

Both the Recon and Scout have two weapon tiers, Slugger and Charge-shot.
Slug weapons are unlocked for Standard Mechtech, but Charge-shot is unlocked with High Mechtech research.
The two tiers also have different allegiance color patterns - but it's the most basic I could do.

CE? No!
99 Comments
Kot-sornyak 27 Mar @ 3:51pm 
yooo, wait your that PPG modder
Bonible  [author] 11 Sep, 2023 @ 11:19pm 
@Skrigar Humanlike mechanoids for the win, yeah!
Skrigar 11 Sep, 2023 @ 4:38pm 
Love this mod! So simple yet so in tune with a vanilla expanded save. Keep it up!
Bonible  [author] 15 Aug, 2023 @ 8:38am 
Support added for Og's Real Charged Shots.
Bonible  [author] 19 Jul, 2023 @ 12:51am 
Hoo-ray!
Imagine12 19 Jul, 2023 @ 12:19am 
Only on the latest Github Development version though
Imagine12 19 Jul, 2023 @ 12:11am 
CE Yes! (Since the CE Devs have added a patch)
sillymink 12 Jul, 2023 @ 12:51pm 
the layers of this palace are NOT FOR YOUR KIND,
Bonible  [author] 12 Jul, 2023 @ 12:40pm 
TURN BACK.. NOW..
sillymink 12 Jul, 2023 @ 12:33pm 
machine