RimWorld

RimWorld

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Recon Mechanoid
   
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Mod, 1.4, 1.5
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1.138 MB
13.11.2022 klo 3.10
19.3. klo 2.01
13 muutosilmoitusta ( näytä )
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Recon Mechanoid

1 kokoelmassa, tekijä Bonible
Bonible Sci-Fi Collection for Fireblaze
117 luomusta
Kuvaus
Textures by Vexed and Coppermonster!
Sources:
Rim-Robots_
Biotech DLC Texture Update

Now includes support for Muzzle Flash mod
Recon and scout's guns will have a muzzle flash.

Recon Mechanoid adds two new kinds of mechanoids into the game, Recon and Scout. They are light, human-like mechanoids that carry small arms, comparable to SMG's and rifles.

Originally meant to be a niche mod for one type of mechanoid, now turned into a mini-expansion for the mechanoid forces! You can also create these mechanoids in a Mech Gestator.


Stats:
<baseBodySize>1.0</baseBodySize>
<MoveSpeed>4.4</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.65</baseHealthScale>

Weapon stats:
<AccuracyShort>0.55</AccuracyShort>
<AccuracyMedium>0.37</AccuracyMedium>
<AccuracyLong>0.10</AccuracyLong>
<RangedWeapon_Cooldown>2.25</RangedWeapon_Cooldown>
<warmupTime>0.8</warmupTime>
<range>20.9</range>
<burstShotCount>3</burstShotCount> (4 if Blaster)
<ticksBetweenBurstShots>13</ticksBetweenBurstShots> (6 if Blaster)
<damageAmountBase>9</damageAmountBase> (11 if Blaster)




Stats:
<baseBodySize>0.9</baseBodySize>
<MoveSpeed>5.2</MoveSpeed>
<ArmorRating_Blunt>0.20</ArmorRating_Blunt>
<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
<PsychicSensitivity>0.25</PsychicSensitivity>
<BandwidthCost MayRequire="Ludeon.Rimworld.Biotech">2</BandwidthCost>
<baseHealthScale>0.52</baseHealthScale>

Weapon stats:
<AccuracyShort>0.57</AccuracyShort>
<AccuracyMedium>0.68</AccuracyMedium>
<AccuracyLong>0.41</AccuracyLong>
<RangedWeapon_Cooldown>1.9</RangedWeapon_Cooldown> (2 if Blaster)
<warmupTime>0.8</warmupTime>
<range>24.9</range> (28.9 if Blaster)
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>18</ticksBetweenBurstShots> (11 if Blaster)
<damageAmountBase>12</damageAmountBase> (15 if Blaster)



Appearance in raids: 3/1 with Centipedes, 2/1 with Lancers, 1/2 with Militors

Both the Recon and Scout have two weapon tiers, Slugger and Charge-shot.
Slug weapons are unlocked for Standard Mechtech, but Charge-shot is unlocked with High Mechtech research.
The two tiers also have different allegiance color patterns - but it's the most basic I could do.

CE? No!
101 kommenttia
Bonible  [tekijä] 7.9. klo 3.23 
@skimaskalx The main recon mechanoid is more durable than a militor I'm sure, but I don't know about the scout.
skimaskalx 4.9. klo 19.23 
are these better than militors? should i replace them with these? or are they physically less durable?
Kot-sornyak 27.3. klo 15.51 
yooo, wait your that PPG modder
Bonible  [tekijä] 11.9.2023 klo 23.19 
@Skrigar Humanlike mechanoids for the win, yeah!
Skrigar 11.9.2023 klo 16.38 
Love this mod! So simple yet so in tune with a vanilla expanded save. Keep it up!
Bonible  [tekijä] 15.8.2023 klo 8.38 
Support added for Og's Real Charged Shots.
Bonible  [tekijä] 19.7.2023 klo 0.51 
Hoo-ray!
Imagine12 19.7.2023 klo 0.19 
Only on the latest Github Development version though
Imagine12 19.7.2023 klo 0.11 
CE Yes! (Since the CE Devs have added a patch)
mink 12.7.2023 klo 12.51 
the layers of this palace are NOT FOR YOUR KIND,