RimWorld

RimWorld

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Capable Specialists
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Mod, 1.3, 1.4, 1.5
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11. Nov. 2022 um 7:34
14. Apr. um 2:19
2 Änderungshinweise (anzeigen)
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Capable Specialists

Beschreibung
Diese Mod entfernt alle Jobbeschränkungen für Spezialisten (bzw. alle Ideologie-Rollen).

Außerdem werden die Waffenverbote für Nah- und Fernkampfspezialisten aufgehoben.



Diese Mod sollte mit allen Mods kompatibel sein, die neue Spezialisten hinzufügen oder vorhandene ändern.
14 Kommentare
washedAwry 20. März um 10:20 
Awesome, thanks! ^^
BlackFranky  [Autor] 20. März um 7:02 
@washedAwry If you open the xml file you'll see three operations. The first (line 4-6) removes the job restriction, the second (line 7-9) removes the melee weapon restriction and the third (line 10-12) removes the ranged weapon restriction. So you can just remove line 4-6 in the xml and you are good.
washedAwry 19. März um 11:14 
I've been looking for a mod that removes weapon restrictions from specialists for a bit now, but I still personally want job restrictions for how I run my colonies.. My shooting specialists are always dedicated security guards but they always struggle in melee combat because they can't use knives. How exactly did you make this mod and how could I do the whole removing weapon restrictions thing?
BlackFranky  [Autor] 6. Juli 2023 um 15:19 
@Karmapowered Thanks for the task ^^ I got curious and did some tests. It seems that at least with Rimworld version 1.4 active, the game reads only the folder with the highest version number (here 1.3) and ignores all others. You can change this behavior with a LoadFolders.xml but it's not necessary, even with multiple version folders.
So yes, it will work with 1.4 and all coming game versions, at least if this behavior is not changed.
Karmapowered 30. Juni 2023 um 8:17 
Hmm, I guess the game doesn't care about what the folder is called, as long as there is only one ? LoadFolders.xml needed only for two or more folders ?

Confirmation would be good if time allows please.
Karmapowered 30. Juni 2023 um 8:03 
However there is currently only a "1.3" folder. Would the mod still work on a 1.4 game ?

Please keep in mind that I'm no modder, but from what I've seen shouldn't there be a LoadFolders.xml file then at root level ?
Karmapowered 30. Juni 2023 um 8:03 
> This mod also removes the weapon restrictions from both melee and shooting specialist.

This feature improves on the mod that I've used till now. Really makes sense too.

Thank you for creating and sharing your mod with us.
zebra03 1. Apr. 2023 um 15:12 
@Dar Arkin,
Reminds me of how quest members will not know how to melee when they are sent with a plasma sword....
Dare Arkin 1. Apr. 2023 um 10:35 
Thank GOD. I always hated the fact that my shooting specialist suddenly forgot how to hit people.
zebra03 26. Dez. 2022 um 1:16 
A very simple mod, nice job :)