X4: Foundations

X4: Foundations

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Carrier Warp
   
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6 Nov, 2022 @ 11:29am
23 Jun @ 2:56am
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Carrier Warp

Description
Compatible with 7.0. Requires kuertee_ui_extensions which is only available on Nexus.

This mod is one component of my bigger project Station Combat Rebalance (SCR) https://steamproxy.net/sharedfiles/filedetails/?id=3176807112, but is independent of the latter.

When targeting large and slow enemies (slow L/XL ships and stations), carrier will attempt to warp direct subordinate S fighters to the vicinity of said target. When the target is far-away but is itself not qualified as a warp destination, carrier will then attempt to warp S fighters to any large objects near that target. If warp not possible, ships will then be sent out normally.

* The warp capabilities are determined by ship hull and described in the corresponding ship encyclopedia entry.
- Only direct S subordinates that are currently docked on the carrier can be warped.
- Ships are first retrieved to external docks for them to be warped.
- Carriers will attempt to warp rescue S subordinates with low HP.

* Players can also make use of this warp function through a dialog system when piloting carriers themselves. For compatibility reasons, players can ONLY command subordinate groups that are set to the Docked (inactive) state in this option.
- Dialog is automatically activated when player takes control of the ship. Dialog can be reactivated anytime during
piloting the ship by switching between different view cameras.
- Target is the currently selected player target.
- The "Warp to ..." options warp specified subordinates to player target. This will NOT create attack order
automatically. Neutral or friendly targets allowed.
- The "Attack ..." options orders standby subordinates to attack player target. This will NOT warp automatically.
- The "Retrieve ..." option let the player emergency warp selected S subordinate back to the carrier.

* Players can also make use of the warp function as an S fighter pilot.
- When piloting an S fighter and docked on an owned/allied carrier, Comm the carrier or right click the carrier on map to have the carrier warp player ship to the player's target.
- When piloting an S fighter and being in warp range of an owned/allied carrier, Comm the carrier or right click the carrier on map to have the carrier warp rescue player ship.
44 Comments
DrWhoKnows  [author] 11 Aug @ 12:33pm 
The menu can be re-activated by activating eternal views, i.e. pressing F2 or F3.
Contex Greenbrier 11 Aug @ 10:51am 
it works somewhatish with the tokyo for me now, as in if i pilot the carrier i can select to warp fighters over, but that menu i cant seem to open once i closed it, something ill have to figure out, cus otherwise id have to get up from the seat and back in :p tho the carrier on its own doesnt warp the S ships. But thanks for the help and the time you spend on helping me out on this one, appreciated! :)
DrWhoKnows  [author] 10 Aug @ 12:36pm 
@Contex Greenbrier Just did some test and it seems to be working fine on my side.

The mod also requires kuertee_ui_extensions which is only available on Nexus. I just checked the description and it seems I accidentally deleted this info (it was there in previous versions).
DrWhoKnows  [author] 10 Aug @ 4:08am 
The primary weapon approach is deprecated. Now warp function is always on for the applicable carrier. Tokyo should be able to warp. I will test it this evening.
Contex Greenbrier 9 Aug @ 3:47pm 
i did try the raptor, but thats out of the picture now then, i also tried the tokyo, i read somewhere that the carriers are supposed to have a "primary" weapon slot active with the warp module in place, but i couldnt find any carrier with that.

what might be the issue, do i need all the DLCs? Because i do not own some DLCs
DrWhoKnows  [author] 9 Aug @ 1:15pm 
I had little time to play and test the update for 7.0. I will try to do some test with 7.1 this weekend.

Which carrier were you using? Not all carriers have warp ability. Only the vanilla XL ones (except for Raptor) can warp. You can check the warp stats in the encyclopedia.
Contex Greenbrier 8 Aug @ 2:42pm 
my carriers dont warps the S subordinants at all, they deploy normally and then just use their regular drive to slowly fly to the target, i tried to put them on "interdict" and "attack", but that didnt change anything either.

i tried manual warping by being in the carrier, found no option to do so, used a S ship while nearby my own carrier, or docked on my own carrier, no options to warp either.

I know i might be missing something, i just cant figure out what
DrWhoKnows  [author] 8 Aug @ 12:25pm 
@Contex Greenbrier Carrier automatically warp deploy direct S subordinates, no need for player input.

There are some cases when player can manually warp, as explained in the description. Namely:
1. When player is piloting a carrier.
2. When player is piloting an S ship and there is an allied/owned carrier nearby.
3. When player is piloting an S ship and docked on an allied/owned carrier.
Bromold 7 Aug @ 6:01am 
+1 jump mod
Contex Greenbrier 5 Aug @ 2:16pm 
i cant seem to get this mod to work, i have no "warp" option for my S ships, is it not working anymore or is there something im completely missing?