DARK SOULS™ II: Scholar of the First Sin

DARK SOULS™ II: Scholar of the First Sin

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All Illusory Walls
By Primo.63
The location of all illusory walls, opened through the "action" button.
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Forest of Fallen Giants



After the first encounter with Pate. You need to go through a lowering gate, then a small corridor - in front of the stairs and there will be a hidden wall. Behind it lie Sorcerer's Staff[darksouls2.wiki.fextralife.com] and Amber Herb.
No-Man's Wharf
  • #1

There is a ghostly wall in the building where you can open the grate (cutaway), on the first floor opposite the front door. It hides a Large Titanite Shard and three Firebomb.

  • #2

In the building where the poison vessels are and the two Varangians are sitting, there is a hidden wall behind the barrels that needs to be broken. Behind it Crystal Lizard, Fading Soul, Soul of a Nameless Soldier, Large Soul of a Nameless Soldier, Royal Soldier's Ring[darksouls2.wiki.fextralife.com].
Lost Bastille
  • #1

There are two walls in a row here at once: the first is below Strayed's cell, two floors below, in one of the openings in the wall, at a dead end. It opens a corridor and a passageway to the next illusory wall. Behind it will be terrain where you can grab Bracing Knuckle Ring[darksouls2.wiki.fextralife.com] there is also a corpse nearby that you will need to jump to. On it is a fire butterfly and three torches (from here you can jump down to the wall and walk to the fire). On the same platform with the corpse there will be a very thin path on the right. If you follow it, at the very end you can find Golden Wing Shield[darksouls2.wiki.fextralife.com] and the soul of a brave warrior.

  • #2





In the room where the battle with the Guardians of Ruin takes place, there will be six illusion walls for two floors at once (including the wall on the stairwell). Behind them you can find red water, Target Shield[darksouls2.wiki.fextralife.com], a rusty coin.
Sinners' Rise

From the elevator, go into the flooded passage. Turn right, the door will be in the center of the wall. It hides the Northern Ritual Band[darksouls2.wiki.fextralife.com] and Bleed Stone[darksouls2.wiki.fextralife.com].
Huntsman's Copse




From the first fire, you need to carefully climb down the mushrooms on the walls.
Earthen Peak
  • #1

After the second bonfire, you need to go up the stairs to where the arrow trap is located on the floor. Then you have to go up the stairs and turn left towards the corridor that leads to the boss. Behind the poison jugs at the very beginning of this corridor is an illusory wall. Behind it, you can find a Spell Quartz Ring +1[darksouls2.wiki.fextralife.com] and a desert sorceress on the corpse.


  • #2

After passing the two grave keepers who guard the fog to the boss, climb the steps to the very top and reach the ledge. On the right will be an illusory wall, behind which is a fire, on the left is another wall. Behind it lies Petrified Something.
Iron Keep
  • #1

After going to the Tower of the Sun location, you must ring the bell and walk through the location to the end, thus returning to the Iron Citadel, and, before jumping down, probe the wall on the right. Behind it is Black Knight Greatsword[darksouls2.wiki.fextralife.com], Protective Chime[darksouls2.wiki.fextralife.com] and Grand Spirit Tree Shield[darksouls2.wiki.fextralife.com].

  • #2


Before you reach the Magerold (merchant), there will be a left turn. If you go up the steps, there will be an illusionary wall on the right. Behind it there are 20 fire arrows. The next illusory wall is in the place where the ballista is directed.
Brightstone Cove Tseldora

Before the boss in the church, there is an illusory door on the left. On NG+ and beyond, there will be a hostile phantom cleric at the end. Hides Priestess Set[darksouls2.wiki.fextralife.com].
Drangleic Castle

After the corridor where the red phantom invades, if you go up the steps, you can see a staircase on the left. If you go down it and around the corner, there is an illusory wall (you can tell by the lack of a baseboard). Behind it is a fire.
Undead Crypt
  • #1

In the room where the Nameless Usurper invades, there will be an illusory door exactly opposite the transition into the hallway to the two Arrogant Knights. Inside the chest is Avelyn[darksouls2.wiki.fextralife.com].

  • #2

From this place a corridor leads further down to a hole in the floor, with grave stones and a bell at the bottom. One of the walls of this room is illusory, with Farros' door behind it. Hides Olenford's Staff[darksouls2.wiki.fextralife.com].
Aldia's Keep

In a long corridor with cages, the first door on the left leads to a room with stairs to a room filled with acid breaking equipment. The secret door will be on the small passage between the stairs, on the left. Behind it is a bonfire.
Memory of Orro (Forest of Fallen Giants)



One floor up from where it appears will be Farros' door, which opens a room with another such door. To the right of it is an illusory wall, behind which is Steel Set[darksouls2.wiki.fextralife.com] as well as the Fire Seed.
DLC - Shulva - Sanctum City

The wall hides the bonfire and is on one of the levels on the descent to the boss location. From the room where the Dragon Knight set and chests are open, you need to go back a little bit - the wall will be in front of the stairs.
DLC - Brume Tower
  • #1

Between the first and second campfire there is a hall where the second idol encounter is located. The hall has two bars in the floor, through which you can see the chests below. To get to them, you need to go outside and go down to the base of the stairs. There will be an illusionary wall. Behind it lie Soul Vessel x2, Old Radiant Gem of Life x4 and Faded Sunset Grass x4.

  • No. 2



The first thing to do is to activate the main tower. After the third fire, you need to climb up the sand platform to the end. You will find yourself in front of the elevator, behind which will be the illusory wall. Just press the "Action" key while riding this elevator. Behind the wall is Hollow Skin[darksouls2.wiki.fextralife.com].
DLC - Frozen Eleum Loyce
  • #1



In an enclosed grotto, not reaching the second fire. It is necessary to light 4 posts to open the door. Behind the wall on the corpse is a bone fist.

3 Comments
dumb fukcign nerd 8 Dec, 2023 @ 12:14pm 
amazing work!
Weeaboo Degenerate 26 Mar, 2023 @ 10:01am 
I didn't know they were opened by interacting... :steamfacepalm:
Don Quixote 15 Dec, 2022 @ 5:08pm 
Wow! I have hundreds of hours in this game across PC and console, and I still didn't know of about half of these! Nice guide!