Garry's Mod

Garry's Mod

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Barnacle Grapple SWEP
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
Velikost souboru
Přidáno
Aktualizováno
1.151 MB
3. lis. 2022 v 13.01
10. úno. v 15.06
Poznámky ke změnám (6) – zobrazit

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Barnacle Grapple SWEP

Popis
"Look, Gordon, a rope! We can use this to help with pits!"

A revival(?) of the barnacle grapple (used in HLVR:AI) from Half-Life: Opposing Force, after the original addon disappeared into the abyss without a trace.

This is not a reupload of that addon, this is a replication of it using whatever I can find. This may not be 100% the same.

I originally intended this to be an extension to the Ultra Lite Grappling Hook SWEP, but decided to make it standalone instead.

Please don't think this is a big thing because that isn't my intention for this addon. I simply just wanted to upload a barnacle grapple that worked the same way as the original addon did.

This swep can be found under: Weapons --> Barnacle Grapple

Addon I used for the base code: https://steamproxy.net/sharedfiles/filedetails/?id=2883696475
Addon I got the models/materials/sounds from: https://steamproxy.net/sharedfiles/filedetails/?id=1190561466

Credit goes to Drealengo for the original addon, though they also disappeared along with the addon as well.

Server ConVars:
- nn_barnacle_distance (default 4000 | was -1): max distance which its allowed to fire
- nn_barnacle_latch_speed (default 5000): speed at which the tongue flies to its target
- nn_barnacle_speed (default 1000): speed at which the player gets pulled to the destination
- nn_barnacle_damage_min (default 15): how much damage should it do minimal to latched objects
- nn_barnacle_damage_max (default 25): how much damage should it do maximal to latched objects
- nn_barnacle_damage_enable (default 1): should latched objects take damage?
- nn_barnacle_play_sounds (default 1): should latched objects and the weapon make sounds?
- nn_barnacle_ignore_sky (default 1): can the barnacle latch onto the sky?

Client ConVars:
- nn_barnacle_play_invalid_sound (default 0): should an invalid sound play when grappling fails? you can turn off for more immersion.
- nn_barnacle_play_invalid_sound_dist (default 1): should an invalid sound play when destination is out of range? (requires nn_barnacle_play_invalid_sound 1)
- nn_barnacle_play_invalid_sound_sky (default 1): should an invalid sound play when trying to latch onto sky with nn_barnacle_ignore_sky enabled? (requires nn_barnacle_play_invalid_sound 1)
Počet komentářů: 85
(Pyro) davidramirezmdq 16. srp. v 16.25 
GORDON AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!
TF2Player3253 22. čvc. v 1.27 
Hello-
Reidthis! 20. kvě. v 15.22 
gordon... im scared
Hooski99 24. dub. v 23.11 
Hello, Gordon! (epic music starts and there is 300 coomer clones)
tenna 16. dub. v 15.57 
grab the soda it'll help you see faster
GobiestGober9 9. úno. v 19.27 
Passport?
Manbuzums 29. led. v 22.56 
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH GORDON
Marble 19. led. v 19.48 
Ah, Hello Gor-
Felthead 18. led. v 17.37 
Look Ropes, a gordon! We can use these to pits with help!
another day another dollar