RimWorld

RimWorld

72 ratings
Mechanoid Serial Numbers
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Mod, 1.4, 1.5
File Size
Posted
Updated
43.390 KB
3 Nov, 2022 @ 4:23am
2 Apr @ 12:50am
6 Change Notes ( view )
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Mechanoid Serial Numbers

Description
Changes the randomize button when naming a mech to generate Serial Numbers instead of names.
24 Comments
{GFG} Kage  [author] 2 Apr @ 12:55am 
I've tested and confirmed this works in 1.5 and I've updated the mod.
//SlipperyPete:. 19 Aug, 2023 @ 3:48pm 
Hey sorry to ask again, but any chance you could add support for Logistics Mechanoid? ( https://steamproxy.net/sharedfiles/filedetails/?id=2885430743 )

Or could anyone out there add it through another mod?
komrad.sanin 19 Dec, 2022 @ 9:48pm 
Hello! Is it possible to add support for Tiered Mechs mod?
{GFG} Kage  [author] 23 Nov, 2022 @ 1:29am 
Since the bandwidth of the Lancer and Scorcher were changed with the latest update, I updated the serial number lengths on those two mechs. Scorcher will be one character longer, and Lancer will be one character shorter.
{GFG} Kage  [author] 9 Nov, 2022 @ 7:26pm 
Updated, and I made an additional change to head off potential mod conflicts involving the race tag for Centipedes.
{GFG} Kage  [author] 9 Nov, 2022 @ 6:52pm 
I waffled a bit on the lengths, and decided ultimately to make it based on bandwidth. The small mechs that use 1 bandwidth each will have the longest serials, while the ultra-heavy mechs that use 5 bandwidth will have the shortest.
{GFG} Kage  [author] 9 Nov, 2022 @ 6:23pm 
Using mod options doesn't seem to be possible with out going into C# programming, and this mod is just some XML rulePackDefs. I haven't done anything with C# mods, so any changes I make wouldn't be editable with out going into the mod itself to edit it. It's not hard, most of the difficulty comes from locating where the mod itself is stored. But it seems that everyone who has responded is in favor of a static length, so that's what I'll go with.

Regarding doing set lengths, but different lengths for each type of mech, that is something I've already considered, so I'll probably go with that. With that said, length of serial I intend to be based partly on bandwidth, and partly on how many you'd want in your base. Militors and Haulers would get longer serial numbers, while something like a Fabricor or Centipede would get a more moderate length, and a War Queen would get a short length. That's my thought process at least.
s4dfish 9 Nov, 2022 @ 5:47am 
@{GFG} Kage I like the consistent appearance of the serial numbers, but don't really have a preference on a specific format, but perhaps list a few options in settings we could choose from.
ParasiticSquid 9 Nov, 2022 @ 3:10am 
@{GFG} Kage One thing you can do is different lengths for different classes. In real life serial numbers on electronics often have the same length but one or two letter/number differences here and there. The main difference being some different kinds of electronics have differen length or kinds of serial numbers. A fun fact for example for you: A serial number for a 3DS model is often longer then the serial number on a laptop depending on laptop brand.

So in my opinion you should keep the set length but if possible set the different classes to have different set lengths they can be depending on which it is. Labor mechs getting the current one, heavy mechs getting a slightly shorter one by a couple letters, and super heavy mechs getting one that's shorter or longer depending on your preference
Broms 9 Nov, 2022 @ 3:07am 
I like the serial numbers all being the same number of characters