Stellaris
121 оценки
The Tasty Expansion Pack
6
5
2
   
Награда
Добавяне към любими
В любими
Премахване от любими
Размер на файла
Публикуван на
Обновен на
164.647 MB
2 ноем. 2022 в 8:36
12 юни в 4:45
216 бележки за промени ( преглед )
Нужно Ви е свалямемо съдържание, за да използвате този артикул.

Абониране, за да се свали
The Tasty Expansion Pack

Описание
Tasty Expansion

New species traits that awaken your inner chef and allow you to make a 5 star restaurant worthy of feeding a galactic empire! :)

Allows advanced gene editing of populations to turn them into tasty snacks for hungry carnivorous species. (This boosts a species' cattle food yield and market value.)

Includes:
- Multiple applications of the "Delicious" trait!
- Turning species DNA into a secret recipe to aid in snackifying them.
- Traits like Crunchy, Juicy, and Really F♥♥king Delicious!
- Moar

What are you waiting for! Go out there and make some awesome food! (War Crimes not included. Serve Merman Burgers and Federation Patties at your own risk.)

Machine Empire Expansions:
Heaven's Error Expansion:

- Adds the new origin, Reawakened Judgement Matrix.
- Adds the challenging new civic, Heaven's Error, a machine civic that unlocks powerful buildings in return for a soul hungry economy. Waging holy crusade against xenos and extracting their sins results in Dark Matter production, which fuels these reality warping machines. Be warned though, this civic has a difficult start on a forgotten Tomb World, and is incentivized to wage war on its nearest biological neighbor in order to satisfy its Dark Matter needs. Enslaving xenos to be purified in Temples of Absolution is the key to success.
- Adds 7 new Dark Matter buildings and 5 Infernal Machine traits, two of which require Reawakened Judgement Matrix.
- Adds 3 new armies, two of which require Dark Matter.
- Adds the portrait "Dark Instrument".

Violet Flood Expansion:

- Adds the new origin, Nanorobotic Plague.
- Adds the new civic, Violet Flood, a machine civic that transforms the entire corpus of the gestalt intelligence into a shifting mass of nanorobots. Designed to convert all matter into Living Metal, this civic excels at planetary resource aggregation, starbase defense, and becoming extremely entrenched in the systems it infects. Lending to a slow, but 'tall' playstyle.
- Both the origin and the civic allow access to the ascension perk "Unstoppable Replication", which once taken allows the terraforming of all planets into "Nanoplague Worlds". There are currently 2 Nanoplague Worlds, each with new districts. Any planets (including gas giants) are targets for terraforming into nanobots, allowing massive potential with few solar systems.
- Unlocks 8 special Living Metal buildings with powerful bonuses that are centered around alloy production and planetary defense.
- Adds the portrait "Fatal Element".

Hive MInd Expansions:
Mother of Monsters Expansion:

- Adds the new origin, Escaped Bioweapons.
- Adds a new civic, Mother of Monsters, allowing the creation of Kaiju, Apex Predators, and Extinction Sterilizer Swarms after researching the technology "Morphogenetic Field Mastery". Hives that birth great monsters are evolved to crush and consume other species with reckless abandon, causing massive collateral damage.
- Extinction Swarms aren't cheap, but for an advanced hive they serve as a powerful augment to Xeno-armies.
- Apex Predators are expensive, but are designed to slaughter armies without fear or tiring.
- Kaiju take years to grow, but once mature a single Kaiju can spell doom for a lesser species.
- Hives with the Mother of Monsters civic have access to the new building "Bioweapon Development Cluster", which produces biological research and aids in supplementing war resources at the cost of food and bioweapon "crime". (Upgrade to max at your own risk.)
- Adds the portrait "Bioweapon 'Promethius".

Embryonic Hive Expansion:

- Adds a new civic, Embryonic Hive, which can only be taken during empire creation. Embryonic Hives are proto-organisms that start feeble, and struggle to inhabit worlds, but eventually transform into a mature hive with unrivaled genetic adaptability once they shed their embryonic forms.
- Access to the "Metamorphosis" ascension perk. Taken as the 6th or greater ascension perk, after completing the genetic ascension tradition, this hive gains additional gene modification points, faster population modification speed, and exclusive powerful genetic traits. There are currently 14 Metamorphosis exclusive traits that heavily specialize hive subspecies.
- Warning: Embryonic Hive is complicated to play, and its true strengths come from tailoring different subspecies of your hive for different environments, leaderships, and jobs within the empire. Allowing incredible optimization for the clever hive master, and doom for the reckless gene dabbler.
- Adds the portrait "Opaline Hive".

Traditional Empire Expansions:
Celestial Prospectors Expansion:

- Adds the origin, All That Glitters, allowing an empire to start with a Treasure World and granting natural talent at securing trade deals and accumulating wealth.
- Adds a new civic, Treasure Hoarders, allowing an empire to terraform planets into "Treasure Worlds" by covering a planet in riches.
- Adds the portraits, "Planet Breaker", "Hoard Keeper", and "Vyper Intergalactic™".

Secret Expansions
Spoopy extra things!

Additional Portraits
- 7 additional portraits
- Secret portraits?

Generic Game Changes:
- Hives can now not only keep other xenos as livestock, but they can remove their population controls to allow enslaved xeno populations to grow. (Base game does not allow hivemind owned livestock to grow.)

Mod Compatibility and Code of Creation:
Universally compatible. This mod heavily avoids modifying core Stellaris code, and linker ignored files (like main.gui) to maximize mod compatibility. I avoid doing certain tempting things like custom strategic resources, but it means this mod is compatible with everything. Basically I'm aiming for code stability and compatibility over getting too greedy with my creativity lol. I want this mod to be basically be free DLC for anyone, the "Vanilla+ Players" and the "Heavily Modded Giga Gamers".

Chinese Localization Mod by 卡尔文迪斯梅特:
MC驻群星汉化

In Development
Any and all feedback is welcome! Please contact me if you notice any bugs or feel that certain values should be re-balanced!

Latest Changes
- Fixed custom planet district UI artifacts and a bug causing districts to reset on the first month of the game.
- Heaven's Error empires can now start purification wars.
- ROCK AND STONE (Spayce dwarb and problematic dragon added...)
- Ongoing typo correction because I have smooth brain...

Patreon! :3[patreon.com]
103 коментара
Sad Wet Cat ;3  [автор] 19 юни в 19:11 
@Asteri✘
Currently I have not made a separate mod with only portraits, mostly because I am just focused on maintaining one code-base well, instead of dividing my attention on multiple. I can understand the desire for a portraits only mod, and maybe I could do one in the future, but it probably will not happen for a while!
Asteri✘ 19 юни в 12:00 
is there any way to get portrait only?
Sad Wet Cat ;3  [автор] 12 юни в 5:06 
@Kalkara
Fixed. Thank you for pointing this out! Normal empires and hive empires now get different job types from the bioweapon research building. I appreciate the help finding all the mistakes I make lol
Sad Wet Cat ;3  [автор] 12 юни в 5:06 
@卡尔文迪斯梅特
我已经放了一个链接到你的模组!我用翻译器来翻译这条消息,所以如果听起来有点奇怪,我表示抱歉,但还是要感谢你!由于我不懂中文,我无法验证本地化文件是否正确,但根据我在你的模组页面上翻译的评论和评分,我认为这样做是值得的,特别是如果它能帮助到人们的话!非常感谢你!
(English: I have put a link to your mod! I used a translator for this message so apologies if it is strange sounding, but thank you! Since I do not know Chinese I have no way of validating if the localization files are correct, but judging by the comments and ratings I translated on your mod page I think it is worth doing, especially if it helps people! Thank you very much!)
Kalkara 10 юни в 3:24 
Mother of monsters, their bioweapon researcher is a specialist for gestalts instead of a drone.
卡尔文迪斯梅特 9 юни в 11:22 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamproxy.net/sharedfiles/filedetails/?id=3108330591
Sad Wet Cat ;3  [автор] 2 юни в 7:09 
@oresKa2
Friend request received deleting contact information.
oresKa2 1 юни в 10:45 
that last comment was made at 5 in the morning. so you getting all that from my rambelings is quite good.
in the event tasty_events.999, you look for {has_origin = origin_reawakened_judgement_maxtrix}
then you go to the capital_scope, and there you can just use add_deposit and add the desired deposts. I have a working copy should you want it.
Sad Wet Cat ;3  [автор] 1 юни в 9:04 
@oresKa2
Been thinking about what you said and I can think of another interpretation of your words. You are suggesting a create a new function in ".../scripted_effects/01_start_of_game_effects.txt" named anything, and have that code add districts or deposits. Then, in my game start function that I already have (tasty_events.999) call that scripted effect.

To address this possibility (I have now tried it), this does not solve the 1 month delay on the planet generation because that function is only called once the Stellaris event manager takes its first tick, resulting in identical behavior to the current code, just scattering the pieces around some files.

Just being thorough in my communication, and still looking into this.
Sad Wet Cat ;3  [автор] 1 юни в 2:33 
@oresKa2 Part 1/2
Please correct me if I am wrong, I'd love if this worked, but 01_start_of_game_effects.txt exists in the folder "Stellaris/common/scripted_effects/". Which as far as I understand is a non-override file; meaning if I were to copy the second function "generate_home_system_resources = {...}" it would delete the base Stellaris code for that function and replace it with my own, not add a new function call. You may be suggesting I copy the whole code, not just the function head, and insert my own code into it to get the desired effect. The problem with that is, if any other modders do that, or if Stellaris updates, I will be forcing that function to use old code, or override other modders versions of that.