Stellaris

Stellaris

96 ratings
The Tasty Expansion Pack
6
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
164.644 MB
2 Nov, 2022 @ 8:36am
14 May @ 2:44pm
214 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Tasty Expansion Pack

Description
Tasty Expansion

New species traits that awaken your inner chef and allow you to make a 5 star restaurant worthy of feeding a galactic empire! :)

Allows advanced gene editing of populations to turn them into tasty snacks for hungry carnivorous species. (This boosts a species' cattle food yield and market value.)

Includes:
- Multiple applications of the "Delicious" trait!
- Turning species DNA into a secret recipe to aid in snackifying them.
- Traits like Crunchy, Juicy, and Really F♥♥king Delicious!
- Moar

What are you waiting for! Go out there and make some awesome food! (War Crimes not included. Serve Merman Burgers and Federation Patties at your own risk.)

Machine Empire Expansions:
Heaven's Error Expansion:

- Adds the new origin, Reawakened Judgement Matrix.
- Adds the challenging new civic, Heaven's Error, a machine civic that unlocks powerful buildings in return for a soul hungry economy. Waging holy crusade against xenos and extracting their sins results in Dark Matter production, which fuels these reality warping machines. Be warned though, this civic has a difficult start on a forgotten Tomb World, and is incentivized to wage war on its nearest biological neighbor in order to satisfy its Dark Matter needs. Enslaving xenos to be purified in Temples of Absolution is the key to success.
- Adds 7 new Dark Matter buildings and 5 Infernal Machine traits, two of which require Reawakened Judgement Matrix.
- Adds 3 new armies, two of which require Dark Matter.
- Adds the portrait "Dark Instrument".

Violet Flood Expansion:

- Adds the new origin, Nanorobotic Plague.
- Adds the new civic, Violet Flood, a machine civic that transforms the entire corpus of the gestalt intelligence into a shifting mass of nanorobots. Designed to convert all matter into Living Metal, this civic excels at planetary resource aggregation, starbase defense, and becoming extremely entrenched in the systems it infects. Lending to a slow, but 'tall' playstyle.
- Both the origin and the civic allow access to the ascension perk "Unstoppable Replication", which once taken allows the terraforming of all planets into "Nanoplague Worlds". There are currently 2 Nanoplague Worlds, each with new districts. Any planets (including gas giants) are targets for terraforming into nanobots, allowing massive potential with few solar systems.
- Unlocks 8 special Living Metal buildings with powerful bonuses that are centered around alloy production and planetary defense.
- Adds the portrait "Fatal Element".

Hive MInd Expansions:
Mother of Monsters Expansion:

- Adds the new origin, Escaped Bioweapons.
- Adds a new civic, Mother of Monsters, allowing the creation of Kaiju, Apex Predators, and Extinction Sterilizer Swarms after researching the technology "Morphogenetic Field Mastery". Hives that birth great monsters are evolved to crush and consume other species with reckless abandon, causing massive collateral damage.
- Extinction Swarms aren't cheap, but for an advanced hive they serve as a powerful augment to Xeno-armies.
- Apex Predators are expensive, but are designed to slaughter armies without fear or tiring.
- Kaiju take years to grow, but once mature a single Kaiju can spell doom for a lesser species.
- Hives with the Mother of Monsters civic have access to the new building "Bioweapon Development Cluster", which produces biological research and aids in supplementing war resources at the cost of food and bioweapon "crime". (Upgrade to max at your own risk.)
- Adds the portrait "Bioweapon 'Promethius".

Embryonic Hive Expansion:

- Adds a new civic, Embryonic Hive, which can only be taken during empire creation. Embryonic Hives are proto-organisms that start feeble, and struggle to inhabit worlds, but eventually transform into a mature hive with unrivaled genetic adaptability once they shed their embryonic forms.
- Access to the "Metamorphosis" ascension perk. Taken as the 6th or greater ascension perk, after completing the genetic ascension tradition, this hive gains additional gene modification points, faster population modification speed, and exclusive powerful genetic traits. There are currently 14 Metamorphosis exclusive traits that heavily specialize hive subspecies.
- Warning: Embryonic Hive is complicated to play, and its true strengths come from tailoring different subspecies of your hive for different environments, leaderships, and jobs within the empire. Allowing incredible optimization for the clever hive master, and doom for the reckless gene dabbler.
- Adds the portrait "Opaline Hive".

Traditional Empire Expansions:
Celestial Prospectors Expansion:

- Adds the origin, All That Glitters, allowing an empire to start with a Treasure World and granting natural talent at securing trade deals and accumulating wealth.
- Adds a new civic, Treasure Hoarders, allowing an empire to terraform planets into "Treasure Worlds" by covering a planet in riches.
- Adds the portraits, "Planet Breaker", "Hoard Keeper", and "Vyper Intergalactic™".

Secret Expansions
Spoopy extra things!

Additional Portraits
- 7 additional portraits
- Secret portraits?

Generic Game Changes:
- Hives can now not only keep other xenos as livestock, but they can remove their population controls to allow enslaved xeno populations to grow. (Base game does not allow hivemind owned livestock to grow.)

Mod Compatibility and Code of Creation:
Universally compatible. This mod heavily avoids modifying core Stellaris code, and linker ignored files (like main.gui) to maximize mod compatibility. I avoid doing certain tempting things like custom strategic resources, but it means this mod is compatible with everything. Basically I'm aiming for code stability and compatibility over getting too greedy with my creativity lol. I want this mod to be basically be free DLC for anyone, the "Vanilla+ Players" and the "Heavily Modded Giga Gamers".

In Development
Any and all feedback is welcome! Please contact me if you notice any bugs or feel that certain values should be re-balanced!

Latest Changes
- Heaven's Error empires can now start purification wars.
- Updated file convention to the new Machine Age changes. Woe be upon the mod community for the devastation it caused!
- ROCK AND STONE (Spayce dwarb and problematic dragon added...)
- Upon acquiring the "Unstoppable Replication" ascension perk, terraforming technologies are added to the research options.
- Ongoing typo correction because I have smooth brain...

Patreon for cool ppl :3 Patreon![patreon.com]
89 Comments
FleetOfWarships 15 May @ 8:55pm 
So, sort of a feature request/idea, I know treasure worlds can spawn randomly similar to nanoplague worlds but I'd love a variation of the treasure hoarder civic for machine empires, call it "planetary stockpiling" or something.
Sad Wet Cat ;3  [author] 15 May @ 1:44am 
@w.girl27
The tomb world texture is the placeholder I was using since I am still learning how to make 3D entities. I have now swapped the treasure world texture to a relic world instead, since it is a lot more fitting. Hopefully this puts to rest any worries you have about mod conflicts, and improves the look of the game for players that zoom in on planets! Thank you for mentioning it!

One day, I will get texturing/modeling software, and it'll be awesome.....
w.girl27 14 May @ 9:49pm 
got a weird issue where the treasure worlds appear wwith tomb world textures i know its a mod conflict but damn if i can find which one hahaha.
Sad Wet Cat ;3  [author] 14 May @ 2:54pm 
@topher.s.g
Fixed! Thank you for bringing this to my attention! Given modding conventions, it seems the last appended species, when adding new species, needs a graphical culture to overwrite. Because of this, every additional species was overwriting the default Mammalian set. To fix this I have created a standardized additional set that all additional species point to called "Standard". Standard uses all default models and graphics, and is essentially just a default set that makes it so additional species leave the vanilla shipsets / cities untouched.

I appreciate the heads up I rarely change shipsets so it would have taken me eons to realize that on my own! If you find a bug, or if you notice something else please let me know I will fix it!
topher.s.g 14 May @ 9:12am 
So I love 90% of this mod, but the silly portraits (A) aren't really adding any value, and (B) whenever the mod is active, the Mammalian shipset gets renamed to "UhOh (Machine)". I think the cityset might be getting renamed as well.
Sad Wet Cat ;3  [author] 13 May @ 1:43pm 
@Master Necro
I don't know how to use Autodesk Maya so no, but I would love to try my hand at it in the future! I love learning new things, and it would be a fun project when I get the time to experiment.
Sad Wet Cat ;3  [author] 13 May @ 1:42pm 
@Uncle Urdnot
I could rip out all the portraits, then put them in a separate mod. It would be a medium amount of work, but in my eyes the Uhoh portraits aren't harming anyone since the AI never uses them, and they can only be selected by players (so willingly having them in-game).

I apologize but Peter Griffin will remain as a playable species. And when your friend clicks on your buff Jimmy Neutron diplomacy contact they will be subjected to the hit-single Neutron Sweep. I have a terrible sense of humor and I am very sorry.
Master Necro 13 May @ 5:19am 
Are the portraits animated?
Uncle Urdnot 12 May @ 3:25pm 
Is there a way to get this without the uhoh portraits?
Sad Wet Cat ;3  [author] 12 May @ 12:57pm 
@Dezzacord
Stop it! You're gonna start a ROCK AND STONE!

DRG Mission Control joke portrait added....