RimWorld

RimWorld

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BondageBedTorture Furniture Addon 1.5 - Retexture and More
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.408 MB
1 Nov, 2022 @ 8:42pm
14 Apr @ 4:37am
5 Change Notes ( view )

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BondageBedTorture Furniture Addon 1.5 - Retexture and More

Description
Updated to 1.5.
However, the dependency (VFE Medical) are discontinued. You can still use it normally on 1.5, but who knows for how long. I suggest to use 豆豆 's version https://steamproxy.net/sharedfiles/filedetails/?id=2980386195 instead, since it looks more stable than these hodgepodge of mods.

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This is the 1.4 compatibility update for the BondageBed Torture - Furniture Addon by Mr. Mauer, originally for my personal use so I took some liberty to change the textures and items. The mod run MOSTLY fine and I'll do my best if there's any bug/glitch, but since my modding knowledge only consist of copy-pasting XMLs, I can't promise everything will be solved in timely manner (or ever)... so I apologize in advance. Please, always backup your saves in-case mods go wrong.

This mod can be run independent from Mr. Mauer's BBT-FA, but if you miss the hanging cages, it's safe to load both of our mods at the same time (I think). Load this mod after it if you want to use the custom stats and texture, if not, you'll only get the round and bar cage.

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Change notes (version 0):
- untouched from the original: prisoner pole, operating table and beheading block.
- Pillory texture replaced.
- TrueCross texture replaced, name changed into Binding Cross.
- TortureCross texture replaced, name changed into Saltire Cross.
- New description for most of the furnitures.
- replace all of Hanging Cage L with new Round Cage.
- replace all of Hanging Cage R with new Bar Cage.
- all bondage furnitures now have comfort of 0.09, making bound prisoners eventually uncomfortable.
- further changes, please check steam's change notes section!

Known issues:
- Weird graphical stacking because of how the game render things.
- Cannot put bondage furnitures outdoor, will fails to bind prisoner. This is an inherent issue from Bondage Bed mod.
- Some prisoner sometimes produces error "Tried to get sleeping slot pos with index 1, but there are only 1 sleeping slots available.". Need more checking, but it only happens after I tried to bind said prisoner outdoor.
- Since these basically are glorified sleeping spots, some furnitures like pillory are rendered on where the pawn usually sleeps, so any re-tex/animation/races mods that changed pawn's size or render position will probably look weird. I also don't have Biotech yet.
- For whatever reasons, bound prisoner can fell off the furniture and will be brought back to their prisoner bed. Right click their bondage furniture to remove the "bound" status. RJW:Yes, it can happen if they receives extra intense "activities" with multiple pawns in short amount of time.

Credits:
- BondageBedTorture Furniture Addon 1.3 by Mr.Mauer
- Some art inspiration from the leftover/unused graphic data inside COF's Execute Expand

Popular Discussions View All (2)
7
3 Sep, 2023 @ 1:21pm
PINNED: Suggestion for the texture or items
Gerrymon
0
2 Nov, 2022 @ 3:03am
PINNED: Bug/Glitch go here
Gerrymon
40 Comments
Gerrymon  [author] 14 Apr @ 6:21am 
@TeH_Dav: Then just wait.
TeH_Dav 14 Apr @ 5:57am 
@gerrymon; that mod you linked to is not updated to 1.5
Gerrymon  [author] 14 Apr @ 4:50am 
Updated to 1.5.

However, the dependency (VFE Medical) are discontinued. You can still use it normally on 1.5, but who knows for how long. I suggest to use 豆豆 's version https://steamproxy.net/sharedfiles/filedetails/?id=2980386195 instead, since it looks more stable than these hodgepodge of mods. They already included my textures!
Tri-Enclave President CEO 26 Feb @ 9:16pm 
@NonExistantFlower
Where would that be? Assuming it's not the "continued" one which is already listed as a requirement.
NonExistantFlower 12 Jan @ 8:27pm 
Yo somebody made a completely fixed and tweaked version of the mod, you should consider swapping requirements so this just re-textures the furniture in that fixed mod
Macal Media 20 Nov, 2023 @ 6:48pm 
Kinky
ZAX 5 Sep, 2023 @ 7:43am 
@Gerrymon Thanks for the reply! Figured it out!
Gerrymon  [author] 2 Sep, 2023 @ 11:07pm 
@ZAX hey! It is intended actually, because I found out the tinted cages didn't look too good. But if you want, simply go to the texture folder and change the related masking textures (indicated by -m suffix) to red color! FYI there are 6 m textures per cage, and make sure the red is the same as other maskings (R=254)
ZAX 2 Sep, 2023 @ 9:17pm 
Nice mod, but the cages dont turn to the color of the material, is there anyway to fix that?
Gerrymon  [author] 22 May, 2023 @ 7:12am 
@豆豆 sure thing! Good luck for your remake! 👍