RimWorld

RimWorld

31 ratings
Xenotype Randomizer
   
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Mod, 1.4, 1.5
File Size
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104.458 KB
31 Oct, 2022 @ 1:49pm
24 Jul @ 6:52pm
3 Change Notes ( view )

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Xenotype Randomizer

Description
Adds a Randomize button to the Xenotype editor.

=== Updates ===
07/24/2024: Improved random variability, added support for upcoming mod Faction Xenotype Randomizer
03/21/2024: Updated to 1.5
8 Comments
Frank 5 Apr @ 3:15pm 
Awesome mod; I agree with some of the other comments, settings for gene complexity would be wonderful, with having a lot of mods that adds genes i'm getting over 250 complexity at times lol
CTH2004 27 Mar, 2023 @ 2:29pm 
and this isn't vanilla because ?

@Antytorp
I don't know, but why? It's only useful for making custom xenotypes, which you can only due pre-game (Or with character editor, which adds something to re-desing your pawn)
however, logically it shouldn't... but do not hold me to that!
Anytorp 11 Feb, 2023 @ 5:07am 
mid save?
sidfu1 20 Jan, 2023 @ 3:24pm 
needs a way to limit things. seeing it add 5 size genes is a bit off. this results in gene setups with like 3 simialr genes and some 100 long
Fleeties 7 Nov, 2022 @ 7:48am 
This is great, thanks!

[REQUEST] I'd love to be able to filter individual genes, gene categories and set a min/max complexity.
Atreidi 1 Nov, 2022 @ 3:34am 
Can u make one that randomizes ALL pawns that generate on the map?
The Former 31 Oct, 2022 @ 3:07pm 
Was wanting this on day one, and now we have it. Wonderful work. :)
NRFBToyStore 31 Oct, 2022 @ 2:30pm 
I seriously just suggested in Miles discord 20 minutes before you uploaded. You are the AMAZE! I downloaded like 200 extra genes, I just want pure MONSTROSITIES to walk the planet!

My other idea was randomizing xenotypes through out factions, sorta like a Faction Blender but with genes? Looks like 90% of factions are all baseline ATM.