Total War: WARHAMMER III

Total War: WARHAMMER III

39 beoordelingen
Rituals of Rebirth Reduced (5 turns)
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
campaign
Tags: mod
Bestandsgrootte
Geplaatst op
Bijgewerkt op
108.161 KB
30 okt 2022 om 21:30
25 jun om 12:47
5 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Rituals of Rebirth Reduced (5 turns)

Omschrijving
Wood Elves Rituals of Rebirth take 8 turns in vanilla, with this mod that is reduced to 5 turns.
All factions.

Reasoning
Eight turns always felt way too long to me, I'd have the threat cleared up in a turn or 2, 3 at most.
So I've set the timer to 5 turns, as I felt this was a significant reduction, but still time enough for the AI to launch some attacks, and not just auto give you the victory before it completes.

Athel Loren/Oak of ages is set to 6 turns, as it is much larger.




Save game compatible, safe to add or remove at any time.
It WILL affect started rituals that are part way through.
Similarly removing it part way through a ritual will bump the turn count back to the value it would be in vanilla if counting down from 8.
Compatible with any other mod not doing the same thing.


FAQ
Can you set it to ~x~ turns instead?
It's delightfully easy to do yourself! Just 4 steps!
  1. Download RFPM
    https://github.com/Frodo45127/rpfm/releases/tag/v4.2.7
  2. Navigate to Steam\steamapps\workshop\content\1142710\2882397785
  3. Open this pack file wef_rituals_reduction.pack in RFPM
  4. Change the value+cooldown to your desired number! -See pic- Save & DONE!

Can you we have multiple rituals simultaneously?
I really tried to figure this out, but the scripting was way beyond me, if anyone takes a crack at it, please let me know and share- I want that mod!

I got as far as
wh2_dlc16_wef_worldroots.lua in Script/campaign being relevant, and
worldroots_forest.twui.xml in ui/campaign_ui in here find
this="A6D4E6E0-72E7-48A1-B41D6F1750AAA515"
then the line
value="CanPerformRitual && IsActive == false && IsRitualCategoryActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

and delete IsRitualCategoryActive == false &&
so it reads
value="CanPerformRitual && IsActive == false && StoredContext("CcoCampaignSettlement", "ritual_panel", "^2").IsPlayerOwned && IsComplete == false"/>

That enabled me to Activate another ritual while 1 was active, but it also cancelled the active one, sadly.


My Mods






Please comment, like, subscribe, phone your mothers and eat the rich!
~Neil
11 opmerkingen
fizz45236521 27 nov 2023 om 17:40 
thx!
Skiritai 22 jul 2023 om 20:19 
Nice, thx o/
The_13th_Warrior 4 jun 2023 om 6:55 
Now even time to play? Well, you're greatly appreciated here, best to you in getting more play time!!
Neil  [auteur] 4 jun 2023 om 3:01 
Yeah Istill want that mod. Sadly I don't even have the time to play anymore, less mod, much less learn scripting :(
The_13th_Warrior 1 jun 2023 om 21:08 
What we reallly need is a mod that allows concurrent rituals, then the timer wouldn't matter. If that got made... I would love someone forever.

Your work in trying this is absolutely positively and massively appreciated, you're a champ.
Immane 2 mei 2023 om 1:07 
Great simple mod, thanks for including the modding logic in the description!
Likaetaren 29 dec 2022 om 13:47 
Thanks for this. The mechanic is such a weird arbitrary one. You play strategically to max your forest health in several forests, but then when several of them hit 100/500 it turns out it was pointless to work hard at several at a time. Punish the player for doing well. I wouldn't mind the timer if you could just initiate several rituals at once. Anyway the game says the ritual will succeed even if you lose the settlement, so what's the difference (never tried actually losing the settlement)
Neil  [auteur] 6 dec 2022 om 18:23 
Thanks Mr D'odd :)
Shandod 6 dec 2022 om 3:06 
Exactly what I was looking for, and you even left instructions on how to change the count, what a champ. I was mainly looking for something to remove that absolutely nonsensical "only one at a time" limit, but this will do as a semi-solution if I edit the count down really low. Shame you couldn't figure that out, I see you tried though, and scripting for this game can be a reeeeeeeeeal pain, so thanks for trying!
Neil  [auteur] 2 nov 2022 om 8:19 
43 Subscribers and you're the only hero to leave a nice comment delfiorina! That statistically puts you among the the top 0.43% of humans who exist on this platform! Way to go you!