RimWorld

RimWorld

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Hyacinth's Mechanoid Addon - GD MK3
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Mod, 1.4
File Size
Posted
Updated
20.013 MB
29 Oct, 2022 @ 7:04pm
16 Feb @ 9:56pm
119 Change Notes ( view )
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Hyacinth's Mechanoid Addon - GD MK3

Description
Does the original mechanoids feel completely inadequate to fight? Tired of dealing with plasteel delivery every day? Then come and try this.

Adjusted the strength of the original version of all mechanoids, adding several new mechanoids, so that your battle with the mechanoid is full of greater challenges ... with more lucrative rewards.

Featuring 7 new mechanoid unit types:
- Recon scyther
- Marine lancer
- Cataphract centipede
- Firefly
- Scyther in black
- Lancer in black
- Apocriton in black

ATTENTION:
These extremely strong mechanoids may require you to use some of the more "unfair" mods to check them.

This mod is linked to reinforced mechanoid 2 mod, if you load reinforced mechanoid 2, then the mechanoids in it will be enhanced as well. For this you need to place this mod behind it.





FAQ:

Q: Compatible with existing saves?
A: Yes.

Q: Can this work without Royalty DLC?
A: No. The appearance and proper execution of many mechanoids and functions require the Royalty DLC.

Q: Can this work without Biotech DLC?
A: No.

Q: CE?
A: No. Since I don't really like playing with combat extended, I may need someone else to help me make a compatibility patch.

Compatibility:
- Reinforced Mechanoids 2
- Alpha Mechs
- The Ancient Celestiall
- Aerocraft Framework
- Muzzle Flash
- Mechanoid Modifications

Incompatibility:
Combat Extended: *smile*



Update Log:
2023/2/8 Added new skills to apocriton, added the ability to manually summon the arrival of the black mechanoids props, requires precision armor plate crafting.

2023/2/12 Added mechanitor control chip, which significantly increases a mechanitor's control distance. The skill level of fabricor and paramedic has been developed to 18.

2023/2/25 Added Apocriton in black, a powerful and terrifying enemy.

2023/3/14 Can generate Recon Scyther, Marine Lancer, Cataphract Centipede now. Added the linkage content with The Ancient Celestial.

2023/3/19 Added psychic radio which can affect colonists' psychic sensitivity.

2023/3/29 Added Giant Cluster series mission.

2023/4/29 Added mosquito, a mechanoid that can morph into an air fighter. Requires aerocraft framework as a pre-requisite.

2023/5/13 Added the linkage content with Alpha Mechs.

2023/5/19 Added Mechanitor's black suits.

2023/5/22 The Mechanoids will now receive a full enhancement when the colony's wealth exceeds 1 million. This option can be turned off in the mod settings.

2023/6/9 Added a light mechanoid called Observer, which can increase allies' shooting range.

2023/9/6 Modified the design of the Monitor Radar so that it will now fail due to EMP damage. Expanded the map size for giant clusters.

2023/9/13 Cataphract centipede now needs to reboot its persona data when drafted.



Load order:

Vanilla Expanded Framework
Vanilla Faction Expanded - Mechanoid
Reinforced Mechanoids 2
Alpha Mechs
This Mod
Other mods related to mechanoids


Credits:

Rimworld by Tynan
VEF by VETeam
MoHAR by Gouda quiche

Older versions of this mod:
Glitterworld Destroyer MK1: https://steamproxy.net/sharedfiles/filedetails/?id=2759561742
Glitterworld Destroyer MK2: https://steamproxy.net/sharedfiles/filedetails/?id=2797644455

Any suggestions posted in the comments section are always welcome.

Enjoy your life.
Popular Discussions View All (1)
2
8 Jan @ 5:02am
给村民一点夸夸吧
Zyszhao
165 Comments
KK(喜欢迅喵) 17 May @ 9:56pm 
点的上面一直显示锁定状态,同时写着“缺少”
KK(喜欢迅喵) 17 May @ 9:56pm 
打了大型机械集群解锁了二级科技,其他的科技该怎么解锁呢?包括那些emp电烧伤和禁卫机械蜈蚣改造
Feng Xinzi  [author] 16 May @ 8:03am 
You can use vanilla shells in Royalty Data, or use landing mortar's.
Xaviancat 16 May @ 8:02am 
Ah, so antigrain warheads are a default rimworld projectile, alright I figured out what you meant! Sorry for all the bother, and thank you for the help!
Feng Xinzi  [author] 16 May @ 7:31am 
@Xaviancat Auto mortar's projectile is antigrain warhead. Change it to your own shell.
Xaviancat 16 May @ 4:06am 
So... I've looked at Patch_VanillaTurrets.xml, but I still can't find where to change the damage? Most of the auto-mortar's stats are there, but I not the damage from what I can tell.
Feng Xinzi  [author] 15 May @ 10:39pm 
@Xaviancat Patch_VanillaTurrets.xml, its projectile is antigrain warhead
Xaviancat 15 May @ 9:17pm 
I've balanced the mech weapons for my game through the Cont/Def/ThingDefs_Misc.
But, I can't find how to balance the large auto-mortar's 550 damage. I've looked through everything and just can't find how. Please, does anyone know how to change the auto-mortar's damage?
Zyszhao 13 May @ 7:12am 
o7
糕手在此 26 Apr @ 6:59pm 
作者大大什么时候更新mk4