Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to modify global learning factor of pawns, including children, I'm sure those mods exist. You could also just force all pawns to have some kind of fast learning trait and all passions.
I want to do a generations style playthrough with the aging settings cranked up, and I'm concerned the Biotech based kids wont get enough growth points & skill training to keep up, because of the lesser amount of days they stay a kid. I just can't find anything that messes with the amount of learning/growth points a kid gets so far.
I'll try to find a balance so that it never hits zero, but in the mean time, avoid using slow learning children with this mod if you actually want skill gain.