Space Engineers

Space Engineers

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PFS - FF - Naga Frigate
   
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428.302 KB
18 Jul, 2014 @ 8:55pm
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PFS - FF - Naga Frigate

In 1 collection by Lord Commissar
Phoenix Fleet Systems
34 items
Description
This file comes with two versions:

Naga Military Version

Mass: 2,534,691 kg
Acceleration: 5.13 m/s^2
Weapons: 12 Guns, 36 AMS, 8 Missile turrets, 2 Rocket launchers
Ammunition Capacity: 134 small containers
Connectors: 8 external, 3 in hangar
Hangar Capacity: 2 fighters

The Naga was developed for two purposes: to be fast enough to chase down smaller corvettes and frigates, and to carry fighters in a compact package. It accomplishes both of these in a way that combines the two roles in an effective manner. In combat, the Naga is used to pursue corvettes that are too fast for the battleships, and, like other interdictors, it often hunts in packs. Whatever the Naga cannot catch by itself, its squad of interceptors makes up for.

As an added bonus, the Naga can also act as a fighter support vessel. While having a small hangar itself, it has 6 connectors dedicated to refueling and re-arming fighters, while the bottom of the ship contains welders for quick repairs in combat.

Naga Police Version

Mass: 2,491,437 kg
Acceleration: 5.22 m/s^2
Weapons: 6 Missile Turrets, 4 Gun turrets
Ammunition Capacity: 120 small containers
Connectors: 6 external, 3 in hangar
Hangar Capacity: 2 fighters

Seeing the success of the Naga against faster craft, the Naga was adopted by security forces for use in anti-piracy roles. Although the Police version features fewer weapons and a smaller ammo capacity, the interior has been adapted to fit holding cells for prisoners, and the exterior features three emergency lights.

Fury Interceptor

To assist the Naga in its interdiction role, the Fury was developed to be a light and very compact fighter. This would not only allow it to fit easily into the tight hangar of the Naga, but also to outrun anything the Naga could not.

Standard Version - reactor powered
Mass: 16,346 kg
Acceleration: 29.67 m/s^2
Weapons: 4 guns, 2 rockets
Ammunition Capacity: 14 small containers

Scout Version - reactor powered, has a battery for backup
Mass: 16,120 kg
Acceleration: 30.08 m/s^2
Fuel Capacity: 8 small containers
Battery: 1

Police Version - battery powered, has two small reactors for backup and recharge
Mass: 15,078
Acceleration: 32.16 m/s^2
Weapons: 2 guns
Ammunition Capacity: 20 small containers
Battery: 1



31 Comments
DMMWolf 12 Oct, 2019 @ 4:29pm 
The Mandables work nicely for running a 2cm beam system up, just need to add a floating point between them to combine the two beams
DMMWolf 12 Oct, 2019 @ 4:28pm 
I've been doing a massive overhaul of a Naga Police I realed in on a Modular Encounters server. Love the Base design works nicely with the Aesthetic I favor.
Lord Commissar  [author] 17 Mar, 2017 @ 4:52pm 
unlikely. i tend to just replace ships with new ones meant to serve the same role. that's generally more efficient. the only ones i update are more iconic ones or designs that i am particularly attached to.
local AMD sellout 17 Mar, 2017 @ 4:49pm 
is this ship going to recieve any updates?
VeryDead 3 Jan, 2017 @ 4:11pm 
I'm amazed this ship is still in active service.
Gatzog 26 Aug, 2015 @ 7:35pm 
They are so beautiful !! I am working on a version evolved / functionally in survival mode.
http://steamproxy.net/sharedfiles/filedetails/?id=506488611&tscn=1440640836
Merrick 25 May, 2015 @ 11:32pm 
n my opinion the naga is one of the best ships on the work shop . i had a slightly modified one as my home for a few months on a server and i loved it . dark lord your a genius and an artist
however i would love to see a re built one with the new mods that have been realeased since this ship came out .
Lord Commissar  [author] 30 Sep, 2014 @ 7:59am 
most of them are behind the bridge. if you are climbing up the ladder it will be on the side opposite of where you would turn to head towards the bridge. if it's an ownership issue why not just reset ownership when loading the map? then you could simply use the connectors to refuel and distribute uranium via the interface
Lydon Rayleonard 29 Sep, 2014 @ 10:24pm 
So this thing shown up in the expanded cargo ship mod, and I actually captured it, and it is sitting next to my base. But I ran into a little problem. When it run out of fuel, I could only find 2 reactors, and the control panel has 20, so where can I find them? I don't have to have to rip everything apart, and with my bad memory, fuck up the whole ship, just to take ownership of the reactors so i can give them fuel again.
Darkskys 30 Jul, 2014 @ 3:50pm 
Line corection
Before i start building a NEW mod I builds in side a work mod a shop....
Sorry dislexic Skys