Total War: WARHAMMER III

Total War: WARHAMMER III

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Glacier Maw Ogres
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23.651 MB
28 Oct, 2022 @ 11:27pm
13 Jul @ 1:49am
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Glacier Maw Ogres

In 1 collection by Pwner1
Mods by Pwner1
61 items
Description
Adds a bunch of units for Kislev, Ogres and Norsca mostly made out of FLC RoR materials. All units have magic attacks and elites have 20% physical resistance and fatigue immunity.

1. Dual weapon bull with frenzy and berserk.
2. Great weapon bull with no specialization.
3. Bulls with 20 models with throwing spears and guerrilla deploy. They are anti large.
4. Leadbelcher and RoR variant with 4 models, more hp and their guns are akin to cannons of dwarves.
5. Ironguts and crusher variant with ironfist and great weapon in one hand. They have honour or death skill.
6.Elite variant of the spear unit with stalk.
7. Gorgers with daring deathblow and berserk.
8. Feral stonehorn with no specialization, but have primal rage skill.

A tribe driven to the coldest mountaintops by divinations of the coven of butchers for they received visions of a magical resource which by it's presence mutated the wildlife into beasts imbued with powers of blizzards. When they settled down where the shamans led them they turned their camp into a excavation site and deep within the frozen earth they found what they were looking for and the butchers after gaining mighty powers of ice overthrew the tyrant and his bruisers. Exalted members of the tribe are called by the coven to partake in a ritual that makes them hardy as the glaciers.
Other greatly guarded secret of the tribe is their method of enchanting ice into mighty magical weapons that they grant to their members who have proven themselves worthy of carrying it.
After the tribe grew larger and the mountains could not provide enough meat, the shamans saw visions of deposits of the magical resource in mountains of norsca and northern Kislev. Part of the tribe migrated and settled there. Hiring themselves to norscan tribes and Kislev factions if the price is right. They see the ungols as kindred spirits and enjoy dwelling with them during winters.

Please report any errors and give feedback. Thank you.
69 Comments
Pwner1  [author] 4 Jul @ 8:05am 
Fix't it was remnant of the old rampage attribute.
callmebug 3 Jul @ 7:59pm 
werid bug, but ive found that glaicer maw bulls(duel wepons) rampage at the start of every battle? is this supposed to happen or is there another issue?
Pwner1  [author] 30 Jun @ 6:39pm 
Finally I fixed that.
Bionix 30 Jun @ 4:20pm 
The Big Boys of the North can be recruited level 1 which make certain AI factions way too OP. I have Throgg and Boris running around grabbing up land left and right unopposed because no one can deal with those 4 Big Chunguses.
tongmaster 28 Jun @ 6:04am 
Thank You!
EzUNreal 23 Jun @ 2:02am 
Does this need an update?
RandomEdits 13 Jun @ 5:45am 
Will there be a lord to go along with this?
Pwner1  [author] 9 Apr @ 12:22am 
Oh , I see. For uniqueness there's the hunters and scouts, and the ironguts and Crushers have great weapon and iron fist, giving them defense without sacrifing offense.
Lord Of the flies 8 Apr @ 10:24pm 
op power is not the issue, difference with uniqueness is what attracts , as same op units can be made op and different with balancing cost. now they are are cool looking copy cat stronger version of the base ones. just my opinion. as I see so much potential for these.
Pwner1  [author] 6 Apr @ 4:27am 
I planned in making separate copies of units for each faction to allow sub building reqirement but never got around it, as for the opwer, what's the point of making these if they do not outclass the base game unit?