RimWorld
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RimNauts 2
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Mod, 1.4, 1.5
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Actualizado el
7.192 MB
27 OCT 2022 a las 8:44
29 JUN a las 16:03
81 notas sobre cambios ( ver )

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RimNauts 2

Descripción


This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites. Everything is visible and animated as an orbit on the world map. The moons are playable biomes that needs to be discovered and the artifical satellites needs to be launched into orbit.









To launch artificial satellites you need to craft modules in the fabrication bench and load it into the cargo pod.













Mineral-rich asteroids will randomly show up in the asteroid belt for a limited time. Send up a colonist to harvest the asteroids. The number of artificial satellites orbiting the planet will increase the chance of spotting these mineral-rich asteroids.




A good way to transfer the large amount of resources you will get from the asteroids is with a delivery cannon.





- Japanese / 日本
- French / Français
- Simplified Chinese / 简体中文
- German / Deutsch
- Russian / Русский (Outdated)


- Adding custom mineral-rich asteroids (XML)[github.com]





The only impact this mod has on performance is on the world map. This mod utilizes its own updating loop and multithreading to optimize the NEO calculations and rendering. This mod also provides settings where you can change the amount of NEO objects you want to spawn.


- Save our Ship 2 to add their space environment on the biomes.
- SRTS for reusable ships.


Is this mod save game compatible?

Yes.
Can this mod be safely removed from a save?

Yes, but you need to abandon any map that you have generated on a NEO (Space Station, Moon, mineral-rich asteroids, etc...) and destroy each NEO that is selectable. To destroy the NEOs you need to go into developer mode -> enable god mode -> click on each selectable NEO and click the destroy button that shows in the bottom left.
I can't find the buildings/items, where are they?

You can check it out on the wiki.[github.com]
What is the point of the moons?

Mostly for role-play, but it is also a lot better on performance since there are no animals or plants on these biomes (This might change in the future).
Can we get reusable ships?

Use SRTS or Vehicles Framework (Magnetic field roof currently doesn't work with SRTS).
Should I use RimNauts 1 together with RimNauts 2?

No.
Is it CE compatible?

Yes.


Main programmer: sindre0830[ko-fi.com]
Main artist: DetVisor[ko-fi.com]

Graphics programmer who has helped with improving the Universum shaders: Cn-mjt44
Artist who has helped tremendously with the work-in-progress satellite update: Azzafof
Satellite icon and helped with a future spaceship update: Oskar Potocki
Workshop infographic template: Bing Bop Jeebo[ko-fi.com]
Rimefeller compatibility patch: Jiopaba
Delivery cannon art: dronecadge

This mod is a continuation of RimNauts 1. Please refer to that page for the original developer team and their contribution (Especially the C# wizard who made it all possible in the first place; Nolabritt). We also continue to use the art created by Kasmex[ko-fi.com] and Genome-X.[ko-fi.com]


[discord.gg]

[github.com]

[ko-fi.com]


If you enjoy the mod, you can show your appreciation by rating it! This motivates me to continue developing the mod.
Discusiones populares Ver todo (12)
10
3 AGO a las 13:41
Bug Report
Master Kang
4
14 MAY a las 7:10
How do you make the Space Suits??
chris.g.c.adams
3
24 AGO 2023 a las 0:55
how to land
Cube
668 comentarios
TheSimpleDude42 hace 11 horas 
Have you thought about making an option to turn the 3d asteroid models to 2d sprites (maybe facing the camera), for those with a lot of mods (over 300) it would be a godsend.
SP4RTAN 8 AGO a las 14:56 
@Katieclysm technically you're not supposed to be able to obtain those but they show up from random cargo drops sometimes for some reason.

Right now they have no use. They'll have a use in a future update.
Katieclysm 7 AGO a las 22:32 
So, I got a batch of "Energy Booster Satellite modules". How do I use these? I checked the wiki, but didn't see any launch modules other than the regular satellite and station modules.
然提携夜灯 4 AGO a las 23:08 
a bug, it generates 6 moons but only 2 moons are real, rest are textures
King Doom 30 JUL a las 9:38 
First time with this, got lucky with real ruins and found a ship I could launch. The second it was in space it was getting slammed with literal non stop raids, like a raid was launching before the previous raid was out of the drop pods, it only stopped when I disabled raids on leo objects from the mod menu. (I hope it stopped, anyways.)
SIGMA RULE # 281,977 23 JUL a las 14:37 
nevermind, i was missing something! you cant launch 4 satelites at the same time, which makes perfect sense, no idea why i thought that was a good idea or to even question it or why i thought i needed 4 modules in one launch
SIGMA RULE # 281,977 23 JUL a las 14:04 
i feel like im missing something? you need a base on the moon or a station, but now that i have that it wont let me launch any satelites, it just says i can only have one module in orbit at a time. i tried abandoning the station but still couldnt launch a satelite
jtjumper 20 JUL a las 13:36 
@pakulani Yes!
Pakulani 18 JUL a las 7:43 
Is it compatible with SOS2?
johnshua 10 JUL a las 11:52 
@Опарыш мощный read the description thoroughly, big chungus black league yazov great trial sympathizer