RimWorld
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Medieval Times (Continued)
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Mod, 1.4, 1.5
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17.604 MB
27 OCT 2022 a las 6:45 a. m.
16 MAR a las 4:46 p. m.
6 notas sobre cambios ( ver )

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Medieval Times (Continued)

En 1 colección creada por Zaljerem
Zal's Continued Mods
455 artículos
Descripción
Original mod by Vindar (1.0)
https://steamproxy.net/sharedfiles/filedetails/?id=732569232
Unofficial update by Gotgass (1.1, 1.2, 1.3)
https://steamproxy.net/sharedfiles/filedetails/?id=2018388116
If the original author requests it, I will remove this update.

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Added Spanish Latin translation (thanks DevilDance)

Modernized all patches, needs thorough testing in 1.4

Now supports "Rim of Madness - Bones":
https://steamproxy.net/sharedfiles/filedetails/?id=1180573408

* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
* Adds marrow extraction to the butcher stump and to the hearth.
* Adds gelatin recipe to the hearth.
* Adds bonecrete, calcium polymer, and plasteel recipes to the medieval smelter.
* Adds bone ash recipe to the corpse bonefire.

(Original mod: "Medieval Bones" by KingSihv - https://steamproxy.net/sharedfiles/filedetails/?id=1578898715)

Now includes patches that allow Medieval Times buildings to be refueled by coals from other mods:

RimHammer - The End Times
Expanded Materials - Metals
Coal Expanded (Continued)
[WD] Simple Coal (Continued) (mod publishing soon)

(Original mod: "Medieval Times Coal Patches" by Holgast - https://steamproxy.net/sharedfiles/filedetails/?id=2343066141)


Additional patch mods:
Medieval Patches (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2862606521

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Original mod notes: (1.3)

Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armor and buildings. This mod also adds 2 new types of medieval factions to the game. In addition to medieval content, some bonus items / additions were added for fun and to flesh out other additions made by "Medieval Times".
Use the tribal start for the full experience.

Note: I have not removed the happy merchant items as it is not my place, I am just trying to keep the mod in a running yet mostly unchanged state.
Discusiones populares Ver todo (1)
1
27 ABR a las 5:50 p. m.
Fuel
Chronos "Salty" Pliskin
31 comentarios
Armorguy1 24 AGO a las 12:12 p. m. 
still has nan issues. Any way to fix this?
Инопланетянин 9 MAY a las 1:22 a. m. 
Thanks!
DizzyFizzy 11 NOV 2023 a las 1:31 p. m. 
Yessssss thank you so much for resurrecting this mod!
60threin 31 OCT 2023 a las 11:46 a. m. 
Is there a way to get the names of the items that are added?
PremierVader 7 AGO 2023 a las 10:13 a. m. 
Man I missed this so much
Zaljerem  [autor] 3 MAY 2023 a las 10:37 a. m. 
I'm not aware of any hard incompatibilities - this mod basically adds a lot of buildings/items - but there will probably be overlap in items, etc.
joyce manor enjoyer 23 ABR 2023 a las 12:27 a. m. 
is this compatible with other medievals mod? Medieval Overhaul, Vanilla Expanded Medieval, Rimedieval etc etc ?

Great mod btw used this years ago!
Giovanni 25 MAR 2023 a las 11:22 p. m. 
is Combat Extended compatible?
Ash Wednesday Valentine 12 FEB 2023 a las 2:52 p. m. 
Does this require a new save? Playing Maynard and have no way to smelt equipment.
Zaljerem  [autor] 3 FEB 2023 a las 12:25 p. m. 
Thanks for the feedback, I just continued this long-running mod - if you have balance changes I'd be happy to include them! Or, by all means, patch away!