RimWorld

RimWorld

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Medieval Times (Continued)
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Mod, 1.4, 1.5
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17.604 MB
27. Okt. 2022 um 6:45
16. März um 16:46
6 Änderungshinweise (anzeigen)

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Medieval Times (Continued)

In 1 Kollektion von Zaljerem
Zal's Continued Mods
455 Inhalte
Beschreibung
Original mod by Vindar (1.0)
https://steamproxy.net/sharedfiles/filedetails/?id=732569232
Unofficial update by Gotgass (1.1, 1.2, 1.3)
https://steamproxy.net/sharedfiles/filedetails/?id=2018388116
If the original author requests it, I will remove this update.

--

Added Spanish Latin translation (thanks DevilDance)

Modernized all patches, needs thorough testing in 1.4

Now supports "Rim of Madness - Bones":
https://steamproxy.net/sharedfiles/filedetails/?id=1180573408

* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
* Adds marrow extraction to the butcher stump and to the hearth.
* Adds gelatin recipe to the hearth.
* Adds bonecrete, calcium polymer, and plasteel recipes to the medieval smelter.
* Adds bone ash recipe to the corpse bonefire.

(Original mod: "Medieval Bones" by KingSihv - https://steamproxy.net/sharedfiles/filedetails/?id=1578898715)

Now includes patches that allow Medieval Times buildings to be refueled by coals from other mods:

RimHammer - The End Times
Expanded Materials - Metals
Coal Expanded (Continued)
[WD] Simple Coal (Continued) (mod publishing soon)

(Original mod: "Medieval Times Coal Patches" by Holgast - https://steamproxy.net/sharedfiles/filedetails/?id=2343066141)


Additional patch mods:
Medieval Patches (Continued)
https://steamproxy.net/sharedfiles/filedetails/?id=2862606521

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Original mod notes: (1.3)

Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armor and buildings. This mod also adds 2 new types of medieval factions to the game. In addition to medieval content, some bonus items / additions were added for fun and to flesh out other additions made by "Medieval Times".
Use the tribal start for the full experience.

Note: I have not removed the happy merchant items as it is not my place, I am just trying to keep the mod in a running yet mostly unchanged state.
Beliebte Diskussionen Alle anzeigen (1)
1
27. Apr. um 17:50
Fuel
Chronos "Salty" Pliskin
31 Kommentare
Armorguy1 24. Aug. um 12:12 
still has nan issues. Any way to fix this?
Инопланетянин 9. Mai um 1:22 
Thanks!
DizzyFizzy 11. Nov. 2023 um 13:31 
Yessssss thank you so much for resurrecting this mod!
60threin 31. Okt. 2023 um 11:46 
Is there a way to get the names of the items that are added?
PremierVader 7. Aug. 2023 um 10:13 
Man I missed this so much
Zaljerem  [Autor] 3. Mai 2023 um 10:37 
I'm not aware of any hard incompatibilities - this mod basically adds a lot of buildings/items - but there will probably be overlap in items, etc.
joyce manor enjoyer 23. Apr. 2023 um 0:27 
is this compatible with other medievals mod? Medieval Overhaul, Vanilla Expanded Medieval, Rimedieval etc etc ?

Great mod btw used this years ago!
Giovanni 25. März 2023 um 23:22 
is Combat Extended compatible?
Ash Wednesday Valentine 12. Feb. 2023 um 14:52 
Does this require a new save? Playing Maynard and have no way to smelt equipment.
Zaljerem  [Autor] 3. Feb. 2023 um 12:25 
Thanks for the feedback, I just continued this long-running mod - if you have balance changes I'd be happy to include them! Or, by all means, patch away!