tModLoader

tModLoader

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Gerd's Lab
   
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
Bestandsgrootte
Geplaatst op
Bijgewerkt op
50.989 MB
26 okt 2022 om 16:53
10 sep 2024 om 19:29
37 wijzigingsnotities (weergeven)

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Gerd's Lab

Omschrijving
<Gerd's Lab>
This mod only aims to add content, with no clear specific goal. Yeah, that's it.

You may find references to multiple inside jokes, games, shows, people, etc.

Current Progress:
- 168 Weapons for your enjoyment across progression (17 magic, 69 melee, 76 ranged, 5 summon and 1 multiclass)
- 11 Armors to defend yourself from foes
- A lot of accessories to increase your power in combat
- 2 Town NPCs you'll meet through your journey
- 3 Bosses to battle and defeat (please read the discussions page for more information)

Contributiors: (Directly or Indirectly influencing the mod)
- Spectra (Created the theme for Jack)
- extra (Sound effects for Acheron and Jack, along some weapon sound effects)
- Rockman Zeta (Play Shards of Atheria, helped coding some things I just couldn't have figured out)
- Nalyddd & Aequus team (As an open source mod, some parts of code have been taken to create things you see in it)
- Kerm (R.I.P Pellucid mod, may Radiant mod succeed, custom gun code & visuals from Pellucid)
- Spazmatanium, An Agent of Chaos, icey, Snith Nord Darth Bathrobe (Very good friends, i began modding thanks to wanting to make something for us to play)
- Ebon & Braycoe (Modder friends, they have been helpful in very niche issues, along ideas and inspiration)
- Y'all who have given feedback on the mod, it helps me see bugs i didn't find or think of durning development.

And of course, You for reading all of this, or not, that you play the mod is enough for me.

For suggestions, bug reports or questions join the discord server: https://discord.gg/b7UpgT8Fn7
or you can make a new discussion in the workshop page if you don't have a discord account or don't want to make one.
Origineel geplaatst door tModLoader GMR:
Developed By Mr.Gerd26, Spectra, Rockman Zeta, extra
Populaire discussies Alles weergeven (2)
5
20 jun 2023 om 8:40
You can use this to report bugs too tbh
Mr. Gerd26
49 opmerkingen
Maii 20 jan om 11:10 
i wanna like it, i do, but theres this 1600 hp worm doing 200 damage to me early pre hardmode that randomly spawns and its VERY obnoxious having to just die at random basically.

But the weapons have been nice!
ZaKami 4 jan om 19:10 
Underrated as hell, really great mod
Mr. Gerd26  [auteur] 29 dec 2024 om 15:03 
It appears to have occurred for no reason, however Amalgamation Plushie should work normally after a small change to it's code
Heltidsanställd tapare 8 okt 2024 om 5:50 
Why does the amalgamation plushie turn me into stone, among all the buffs that is not mention and I can't use any of those buffs since I am frozen and no one can hit me.
Mr. Gerd26  [auteur] 20 sep 2024 om 16:11 
It is not supposed to be obtainable through anything but crafting
K41RY 20 sep 2024 om 14:33 
I got pictures too.
K41RY 20 sep 2024 om 14:32 
Bro is the Traveling Merchant supposed to be able to sell the Dreaming Siltcurrent pre-hardmode? Because I managed to buy it off him for 20 gold.
Mr. Gerd26  [auteur] 18 jul 2024 om 14:07 
To T0chkan - It should not break anything with other mods, as the comment previous to yours says there's only some slight issues with spawnrates right now, It'll be the only issue you should have (Besides the mod not working in multiplayer)
T0chkan 18 jul 2024 om 9:26 
oh cool gameraiders is here

i wanna add this to my big boy modpack which has like 6 big mods already, does this break with any of the most popular like calamity or MOR or thorium?
sidewalk 27 jun 2024 om 19:27 
would it be possible to somehow make spawns of certain enemies configurable, or add an item that gives a buff that decreases their spawn rate? for some reason in certain areas i'm encountering an extremely excessive amount of observers and artilleries- not a normal amount, either, it genuinely makes it so my screen looks like a bullet hell and it's almost impossible to achieve anything with the amount of lasers on the screen. i'm really not sure how to pinpoint the origin of this issue, so a way to repel the enemies is the only thing i can think of.