Starbound
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More Sensible Secondary Biome Distribution
   
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2022年10月25日 11時12分
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More Sensible Secondary Biome Distribution

♫ Tadpole ♫ 作成の 2 件のコレクション
My Personal Collection
639 アイテム
The Story Disabler Collection
17 アイテム
解説
This is a module for the More Sensible Tweaks series of mods aiming to make the game more realistically plausible and less railroaded, with this instance in particular aiming for secondary planetary biomes.

What This Does
Every planet in Starbound generates based on a "primary" biome encompassing most of the planet. Each primary biome has a list of other biomes that may generate as "secondary" biomes or "micro"-biomes. Unfortunately, because of Starbound's highly railroaded nature, the list of secondary biomes that may generate were also highly railroaded, resulting in some (micro)biomes that would perfectly suit certain biomes being nowhere to be found within them.

This mod seeks to amend this by giving the vanilla planets a more "sensible" array of secondary and microbiomes that may spawn in them, prioritizing realism whenever possible over progression.

Here is a full list of changes:

Planet
List of biomes
Garden
Forest, Snow, Savannah, Spring*, Alpine*
Forest
Garden, Jungle, Savannah, Snow
Desert
Barren Garden, Savannah, Volcanic, Steamspring*
Savannah
Garden, Barren Jungle, Desert, Forest, Oasis*
Snow
Garden, Forest, Tundra, Volcanic
Jungle
Garden, Savannah, Mutated Volcanic, Forest, Desert, Eyepatch* Alpine*
Mutated
Jungle Desert, Savannah Snow, Forest Decayed
Tundra
Garden, Forest Mutated, Snow, Midnight, Decayed Barren
Midnight
Desert Decayed, Tundra, Forest Mutated, Snow, Barren
Volcanic
Midnight, Desert, Decayed Barren, Forest Jungle
Decayed
Volcanic Desert, Midnight Mutated, Rust*, Bones*
  • "Strikethrough" means it's a vanilla biome that was removed from spawning by this mod;
  • "Italic" means it's a biome that was added a chance to spawn by this mod;
  • "*" means it's a mini-biome.

Known Issues
Because this mod prioritizes realism over progression, and was created specifically to be used with a mod that removes the game's railroaded progression (specifically, Story Disabler), naturally it may cause progression issues if not used alongside Story Disabler, doubly-so if used with a mod that adds onto the vanilla game's progression.

Compatibility
This mod is compatible with - and inspired by - TrueSpace, which I recommend to use with this mod. It is also compatible with mods that add their own planets (such as Maple32 and Ancient Cosmos), but they may override this mod's secondary biomes' spawn chances.

Not likely to be compatible with Frackin' Universe. At the very minimum it will break its progression.
12 件のコメント
Prodigy 2023年9月10日 7時50分 
So to clarify, this mod doesn't necessarily require SD, but it is balanced around SD?
♫ Tadpole ♫  [作成者] 2023年4月2日 19時56分 
@cutieryan It's the Foundry mini-biome. It's still referred to as Rust in the code, I think. Re-implementing the old Rust biome would be out of scope for this mod :p
cutieryan 2023年4月2日 18時21分 
Looking at the secondary biome list for Decayed, I noticed one mini-biome called "Rust."

Is this referring to the Foundry mini-biome, or did you manage to add the old Rust mini-biome from the beta days back into the game? (the one that Foundry replaced)
FKD197 2023年3月8日 11時22分 
Great! Thanks :steamthumbsup:
♫ Tadpole ♫  [作成者] 2023年3月8日 9時25分 
Yes, I personally use such mods too (Maple32 specifically). Not sure about FU though.
FKD197 2023年3月8日 4時26分 
Hey, does this mod work with mods that add more biomes or mini-biomes to vanilla planets?
TheCellsAreDead 2022年11月22日 10時05分 
oke, thank you 👍
♫ Tadpole ♫  [作成者] 2022年11月22日 9時13分 
It'll work without it, but it will probably mess with your game's balance. It was balanced around SD specifically, not vanilla or FU.
TheCellsAreDead 2022年11月18日 6時45分 
same question as you
l
l
v
ConceptuaL 2022年11月1日 17時17分 
do i NEED story disabler?