Sid Meier's Civilization VI

Sid Meier's Civilization VI

287 ratings
Leugi's Wildlife ++ (New Game Mode)
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File Size
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12.069 MB
24 Oct, 2022 @ 9:22am
30 Apr, 2023 @ 7:16pm
18 Change Notes ( view )
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Leugi's Wildlife ++ (New Game Mode)

In 1 collection by Leugi
Leugi's Greenery Collection
6 items
Description
Reworks the Wildlife mod originally made by Shirotora and Deliverator to turn it into a fully fledged Game Mode. Requires the Gathering Storm Expansion Pack, Kublai Khan & Vietnam New Frontier Pass, and the original Wildlife Mod. Since it is a Game Mode it has an icon at the setup screen to enable or disable it all (and the button also enables or disables the original mod)


Concept
I always liked the idea of the Wildlife mod both in Civilization V and Civilization VI because having animals roaming around is a great idea. However it was always sad that other than killing them there wasn't much else to do with them, unlike Civilization: Beyond Earth which has a cool system for its aliens. This Game Mode attempts to enhance the experience by giving you three different routes to interact with Wild Animals: Hunting, making Exhibits for leisure, and Protecting them as local fauna.



It is hugely recommended you check the Civilopedia or this mod's Steam Discussion for all changes and new policies. You can get the gist of it in the main pedia for the game mode. Otherwise you can try it out as you go. (Because of recent updates some of the information in the Steam Discussion might not be up to date when you check it, please be patient)
Recommended Mods

Phantagonist has also taken the hard work of translating this mod to Chinese and Japanese, please check here if you are interested: https://steamproxy.net/sharedfiles/filedetails/?id=2884998295&searchtext=

KNOWN ISSUES: The Bushmeat hard stock limit doesn't show properly at the Top Panel; sadly I can't fix that without making my mod potentially incompatible with any other mod that modifies the Top Panel, so I prefer leaving it as is for now.

NOTE: The mod is probably not compatible with any of the "Pet's" mods as they allow you to use wild animals as units. Not 100% sure though.

Special thanks to Deliverator and Shirotora for the base Wildlife mod, to Lime for testing and some pedias and having fun with making Thule OP, Sukritact for helping clear some of my coding woes, and the VI helpline because they are always such nice people.

If you want to provide feedback for this project, check its future progress, or even promote your own civ projects, you can do so at this discord channel!
[discord.gg]
BTW, if you want to support my work you can either follow me on steam, rate or
[www.buymeacoffee.com]
135 Comments
Obb 31 Jul @ 12:45pm 
I know the pain !
edboltz 31 Jul @ 11:27am 
That's it. Thanks.
Obb 29 Jul @ 11:36pm 
Maybe you reached asset limit ?
edboltz 29 Jul @ 1:41pm 
This mod often seems to break Civ Vi from running or at least causes graphics flickering
star_emc2 19 Jun @ 6:33pm 
not sure if something got loaded wrong or something... but if i run this with the Prehistoric Wildlife mod the dino AI seems broken... they just kinda stand there
starverse 26 May @ 7:33pm 
Does this work with the prehistoric wildlife mod by Deliverator?
Wahops 28 Apr @ 10:20pm 
One of the most annoying mods on civ6, the wildlife is relentless....how the f&*k does a wolf kill a tank!? re balance needed and the wildlife should a attack human barbarians too.
MimiWimi 9 Mar @ 8:38pm 
Is the mod still working? It doesnt seem to be compatible with JNR's 6T. The Wildlife mod seems to fail inserting the statements, which causes the issue. Changing the load order doesnt do the trick. Tried rewriting the xml files to sql but those do not run. I ensured that I was referencing the correct file in modinfo's UpdateDatabase and Files. Ill be more than happy to help, just let me know if there's something i to check to make the files run
Puddings 25 Feb @ 7:23am 
@CryoNymph I recommend the 3 or 4 setting. 5 is too much.
Be_Le_Me 8 Feb @ 12:43am 
Awesome mod! Can't believe I'm only just finding it