Stellaris

Stellaris

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Gigastructures Simultaneous Build Patch
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1.120 MB
24 Oct, 2022 @ 9:16am
27 Dec, 2024 @ 3:56am
36 Change Notes ( view )

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Gigastructures Simultaneous Build Patch

Description
This is a patch for the Gigastructural Engineering & More 3.14 mod allowing players to build multiple of the same megastructure at the same time without causing the AI to spam level 0 megastructures.

3.5 version: Gigastructures Simultaneous Build Patch 3.5
3.6 version: Gigastructures Simultaneous Build Patch 3.6
3.7 version: Gigastructures Simultaneous Build Patch 3.7
3.8 version: Gigastructures Simultaneous Build Patch 3.8
3.9 version: Gigastructures Simultaneous Build Patch 3.9
3.10 version: Gigastructures Simultaneous Build Patch 3.10

IMPORTANT:
This must be below Gigastructures in load order in order for it to function
176 Comments
DarknessxRisenx 13 Jan @ 8:36am 
OK perfect! thanks for the information and continuing work on this mod. Its definitely appreciated!
Zeadrasil, the Worldcorn  [author] 12 Jan @ 9:37am 
I have not added in lang files for any of the added alternate structures, so all of them will have names like that.
DarknessxRisenx 12 Jan @ 7:31am 
Noticed a weird issue. Looks like the Macroengineering test sites are missing names. Macro_test_site_0a is what it populates in game with. Entity Name giga_test_site_stage_1_entity_con. Have been working with gigastructures mod as i thought it may have been a weird bug with them but they believe its from this mod.

"could be the simultaneous build patch maybe
but it seems to be reasonably up to date
certainly more than the changes which redid the testing station"
"yeah we don't even have an 0a
it's almost certainly the build patch"

Can you check if this is from this mod and if so simple fix?
its every site of this type not being named
Fren 27 Dec, 2024 @ 7:21pm 
if I find any other issues that im able to fix (albiet with duct tape appearently lol) ill let you know
Fren 27 Dec, 2024 @ 7:21pm 
Gotcha, ill fix that now ty
Zeadrasil, the Worldcorn  [author] 27 Dec, 2024 @ 6:27pm 
you are going to want to put in is_ai = no there however if you haven't updated to the version I put out, as otherwise the AI will spam the level 0 megastructure
Zeadrasil, the Worldcorn  [author] 27 Dec, 2024 @ 6:27pm 
yeah no idea how that managed to slip through my checks
Fren 26 Dec, 2024 @ 6:33pm 
Fixed the star lifter on my side

Line 34 of "zz_e_star_lifter"

"is_ai = yes"

remove this entire line and you are able construct them again, for some reason they were specified to ONLY be buildable by AI
Fren 25 Dec, 2024 @ 9:45pm 
it would appear the star lifter issue is still happening, it does not appear in the construction menu
Fren 25 Dec, 2024 @ 6:36pm 
Valid lmao, Thanks