RimWorld

RimWorld

92 ratings
Pollution Overhaul
   
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Mod, 1.4
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78.862 KB
23 Oct, 2022 @ 3:03pm
24 Jun, 2023 @ 4:59am
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Pollution Overhaul

Description
Anyone else think the pollution mechanics of biotech were somewhat lacking? Or maybe you just wanted to cause a little more chaos using pollution?

Then this mod is for you! This mod completely overhauls the environment, Toxic weapons and adds some new structures to deal with the new mechanic of pollution.

Recommended Mods (Not Needed):

Yayos Pollution Works well with my mod and makes pollution spread on the map.

Features:

A new way of removing pollution using Pollution Cleanup Shells until the player unlocks wastepack atomizer(Crafted at the machining table).

Trees now consume pollution and can be used as a buffer between your areas.

All toxic based weaponry now spreads pollution whenever used.

A vanilla based nuclear warhead (This combines the antigrain warhead and the toxic shells)

A device that spreads pollution (Make sure to research microelectronics to unlock this.).

Polluted animals now produce toxic waste (making it important to kill any animals infected, Unless you want more pollution.)

New walls that prevent pollution from spreading too far/into your base (Make sure to research microelectronics to unlock this.).

New operations to cure toxic buildup.

A new scenario included with the mod.

Mod options to enable/disable all aspects of the mod.

FAQ:

Q:Can you add ___ Feature to the mod?
A: Honestly, Im very happy with how the mod has come out. As soon as i got biotech i vigorously made this mod and uploaded it all within a few days of its release and since then have made numerous changes and additions based on all your suggestions. But i feel at this point adding any more to the mod would steer away from my original direction which is making this mod as vanilla like as possible and overhauling biotechs game mechanics hence why its named pollution overhaul lol. Simply put I want when you play this mod to feel like your playing the original unmodded rimworld. And i feel adding anything more at this point would go against that. I hope this made sense and i hope you understand.

Q:Why do you not support older versions of the game?
A: Because when i made this mod my intention was to make it as simple and lightweight as possible so the performance isnt hurt drastically. Additonally id like to focus on the newer releases so that i can put 100% of my time into newer/better releases.

Q:Can you add support for ___ mod?
A: As i said somewhat in the previous question i make the releases for the mod as lightweight as possible so that its compatible with a lot of other things including updates and other mods. If by chance my mod doesnt work with the mod you want then its probably a very deep issue. And squeezing in time for that would be difficult.

Q:Update to game version ___!
A: I will be honest here i am only one developer working on this entire mod. I will update it eventually but please dont pressure me into doing it since there is a good chance an update is already being worked on (So please dont ask this).

Also check out our Discord [discord.gg] for updates on newer releases!