Project Zomboid

Project Zomboid

146 ratings
The Bastard Sword
4
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
289.304 KB
23 Oct, 2022 @ 2:43pm
26 Oct, 2022 @ 12:19am
5 Change Notes ( view )

Subscribe to download
The Bastard Sword

Description
An authentic weapon of war.

Very few quality swords exist in Knox County, perhaps no more than a handful from Louisville to March Ridge. These antiques were typically kept as ironic playthings by rich hobbyists with an extra couple thousand dollars to throw around. Some were in the possession of paranoid preppers, junkies, and gangbangers who anticipated a time when the knives would come out. Pawnshops were known to certify and trade these swords from time to time, and the Louisville Art Gallery was running an exhibition on fine smithing when the virus broke out. If one is lucky, they might also run into some unfortunate survivor's sword out in the wild, stuck in a zombie. Acquiring a Bastard Sword will turn your character into a demon, able to clear hordes of the undead silently and efficiently.

----

The purpose of this mod is to address a gap that I feel is present in the melee weapon meta. There is room for a durable endgame long blade weapon. Unfortunately, most sword and weapon mods on the Workshop include several other items that can throw off the balance of the game. This mod is intended to fill the long blade niche while keeping things as vanilla as possible. The Bastard Sword will provide your character with the rampaging fury of the Katana for much longer than one 10 minute engagement. The tradeoff is that these swords are rarer, heavier, and slower then the Katana.

The Bastard Sword reachs further (1.5 vs 1.4) than the Katana, but shorter than the Machete Spear (1.55). It has higher damage (10 vs 8), higher crit chance (45% vs 30%), and more multi hits (5 vs 3) than the Katana. However, it swings slower (4 vs 3) and is heavier (3.5 vs 2). The Bastard Sword is much more durable (1/45 vs 1/15), with a higher max condition (13 vs 10). Where Katanas will break after a couple hundred zombies, the Bastard Sword will last for a couple thousand.

----

There is a very high chance of finding a few swords the 18 display cases of the Louisville Art Gallery and the 13 display cases in the gallery next door (west). From my testing of melee weapon loot settings; rare(0-3), normal(1-4), abundant(5-9). Common is untested. If you play on extremely rare don't expect to find one.

After the Art Gallery, the Bastard Sword is best searched for in Pawn Shops, where they are roughly half as common as Katanas.

Swords will spawn in zombies after 90 days. The chance of finding a sword in a zombie is roughly 20% that of a Katana.

A list of the distribution tags;
>Antiques.items, 0.01
>BarCounterWeapon.items, 0.05
>DrugShackWeapons.items, 0.5
>GolfLockers.items, 0.01
>Hobbies.items, 0.001
>PawnShopGunsSpecial.items, 0.5
>PawnShopKnives.items, 0.1
>LockerClassy.items, 0.01
>WardrobeMan.items, 0.001
>WardrobeManClassy.items, 0.01
>MeleeWeapons.items, 0.5
>PlankStashMisc.items, 0.1
>StripClubDressers.items, 0.005
>GolfTruckBed.items, 0.1
>DoctorTruckBed.items, 0.1
>SurvivalistTruckBed.items, 0.1

>ProceduralDistributions.list.SwordCrate = {
rolls = 1,
items = {
"BastardSword", 8,

>local SwordCratedistributionTable = {
all = {
displaycase = {
procedural = true,
procList = {
{name="SwordCrate", min=25, max=25, forceForRooms="Gallery", weightChance=100},

----

This is my first mod. Let me know if you have any issues or conflicts with other mods. Any map mods that add "Gallery" rooms with "displaycase" containers will also spawn Bastard Swords. This mod can be added to an existing save. Swords will spawn in places that have not be explored.

Give a thumbs up if you enjoy the mod, it helps with exposure in the Workshop.

----

Workshop ID: 2879159332
Mod ID: BastardSword
21 Comments
supasaiyajinrosekaiokenx 27 Apr @ 4:55am 
hoping when 42 comes out that this will be updated for it. love this mod.
Canada 6 Apr @ 12:25am 
can you make a version that swings faster than the katana, for a full upgrade rather than mostly durability
Bread with a Gun 31 Mar @ 9:40am 
I found one in a trailer...
ProtecTron 22 Feb, 2023 @ 5:42pm 
I found one in an unusual bedroom shelve. I haven't found a second one. It sits there in my base making me feel proud of it. It served me once, and it will again, when the situation requires the power of the divine sword... I'll have it by my side, in my back, or in my sling. :steamthumbsup:

Thanks for the mod! It looks and works as intended!
Rad 29 Jan, 2023 @ 3:44pm 
Still waiting for a repair recipe addition to this or separate mod
Napalmburner 18 Dec, 2022 @ 8:36pm 
no way
you made the katana but not flimsy :O

jokes aside I really like this mod, thank you very much for making it!
:ducky:
Mr Sunshine 14 Nov, 2022 @ 3:22pm 
Awesome mod, my man! Thanks for this, I'm surprised this isn't part of the vanilla :D
moose  [author] 1 Nov, 2022 @ 10:06am 
Hey Breno if you are playing on extremely rare and you still would like a guaranteed sword or two what you can do is to lower the min and max number in the displaycases distributions to like 1-3 and then set the rollchance to like 1000. This will create an extremely high chance of spawning a sword on a very low number of containers.
Bertoli 30 Oct, 2022 @ 10:02am 
hello, i really liked the mod's idea and the description cleared all my doubts, looking forward to using this, hope you can do something about the very rare loot setting because i mostyl play with it because i prefer harder to find but durable resources. Looking forward for future updates.
Ullatec 29 Oct, 2022 @ 7:53pm 
I will have to say, when i found one it saved my life at that moment due to a accidental gun shot, lol.