RimWorld

RimWorld

101 ratings
Unlimited Mechanitor Command Range
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.549 MB
23 Oct, 2022 @ 4:50am
1 Sep @ 5:05am
5 Change Notes ( view )

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Unlimited Mechanitor Command Range

Description
Makes the mechanitor's command range for his mechs unlimited. He can now control drafted mechs from anywhere. This will obviously change the balance of the game; if you care about vanilla balancing, this mod will disrupt that.

Features
Lets your mechanitor command mechs no matter where they are. Even works with off-map mechs!

Compatibility
Should be compatible with pretty much anything that doesn't specifically modify mechanitor command range. Safe to add mid-save, probably safe to remove.

Credits
* Hydrologist for a patch enabling drafting mechs when their assigned mechanitor is in a caravan
24 Comments
Falmingkitter 3 Jul @ 5:59pm 
I'm in the middle of my first solo mechanitor run and this is genuinely painful. Hope this mod fixes at least one of the main issues with mechs.
5150 8 May @ 7:28am 
Clearly, this is a mod made by God. Thank you so much for creating this mod.
Hydrologist 16 Apr @ 12:57am 
Hey there, you can fix not being able to draft while the mechanitor is in a caravan by patching the Pawn_MechanitorTracker.CanControlMechs method. I implemented it in my relays mod, and, if you'd like, you can just copy it to save time.

Here's the code for the patch. [github.com]
TheDonCon 14 Apr @ 2:57pm 
Thank you! This makes playing Mechanitors so much fun
swwu  [author] 14 Apr @ 4:07am 
updated for 1.5!
JerryTheCultist 12 Apr @ 2:57am 
1.5 or a replacement mod for it?
node118 10 Apr @ 3:03am 
does this work with 1.5?
플랑도르 스칼렛 4 Jan @ 10:42pm 
there is some issue about loading but isn't critical so far
Sammich 8 Oct, 2023 @ 7:43pm 
its not letting me draft when the mechanitor is off map. do they have to be actually on a map? or are you supposed to be able to draft even when theyre current in a caravan?
Latex Santa 4 Jul, 2023 @ 10:44am 
Having to micromanage a mechanitor's command range so that his little robo-pets are always in range to be commanded always seemed like a pain to me, so I never bothered using mechanitors, even though it was one of the reasons why I bought Biotech to begin with. But, as usual, a great modder comes in and unf*cks an unpleasant and unfun balance decision. Thank you, swwu!