Space Engineers

Space Engineers

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ArrowHead Tactical Missile Launcher ( No Mods )
   
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3.578 MB
22 Oct, 2022 @ 9:33pm
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ArrowHead Tactical Missile Launcher ( No Mods )

Description


A Mobile Missile Factory




The M/ML-556 Arrowhead is a U.S.F ( United Sol Federation ) prototype tactical missile launcher that can re-arm itself with an onboard missile construction system. Built for long range strikes on mid to large scale ground vehicles & convoys, it has seen wide success when used in numbers to strike military and corporate installations.

Using tactics developed in old Earth wars, the ArrowHead's doctrine is to hide until needed, move to a firing position, fire at a target, then move to a reloading point, and repeat.


Survival ?
===========
Functional: Though built for creative, YES, it will work in survival, setup will be needed, see below.
Buildable: well....its not impossible, but probably hard.


Power
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2 Hydrogen Engines - 15 S-Fuel Tanks
3 L-Batteries
5 S-Batteries

Cargo
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2 L-Cargo Containers
3 M-Cargo Container

Survival Setup
===========

The ArrowHead is by default ready for creative, if using for survival, 5x weld speed must be set in world settings. Then:

1). Click Stop on timers named Load Missile (Creative), Load Permit (Creative), & Auto reload
2) Turn Off timers named Load Missile (Creative), & Load Permit (Creative)
3) Click Stop on timers named Load Missile (Survival), & Load Permit (Survival)
4) Turn on timers named Load Missile (Survival), & Load Permit (Survival)
5) Set timer named Load Missile (Survival) to trigger now on toolbar page 2 slot 9

with that you should be good to go for survival operation.


Notes
===========

* Scripts (WHAM) (LAMP) are needed So scripts must be active.

* A List of toolbar functions is in the cockpit

* as stated above, by default the Arrowhead it ready to go for creative

* as stated above, if using in survival, 5x weld speed must be set in world settings.

* the number of missiles you can build in survival is totally dependent on cargo capacity world settings.

* knowledge of the LAMP, and WHAM missile scripts by Whiplash 141 is helpful when using.
9 Comments
InferiorSword 10 Feb, 2023 @ 5:03pm 
How do you make it work?
GypsyBot 15 Dec, 2022 @ 8:59am 
That's litteraly tooked from supreme commander
War Wolf  [author] 8 Nov, 2022 @ 9:23pm 
@ C A M _6_ All the homing functions of the missiles are thanks to a script by Whiplash 141 found here: https://steamproxy.net/sharedfiles/filedetails/?id=2108743626&searchtext=WHAM
John Helldiver 8 Nov, 2022 @ 6:56pm 
Yes, I always wanted homing missiles in SE.
War Wolf  [author] 8 Nov, 2022 @ 5:52pm 
@ C A M_6_ Yes the missiles do lock onto targets
John Helldiver 8 Nov, 2022 @ 4:57pm 
Do the missiles lock on to targets?
HeadWood 6 Nov, 2022 @ 12:03pm 
Nice. looks slightly more Mad Max though, which I like. SE does that to a creation.
War Wolf  [author] 6 Nov, 2022 @ 11:56am 
@ Catfish: hey, yup this is very much inspired by the Spearhead from Supreme Commander.
HeadWood 6 Nov, 2022 @ 10:21am 
Is this inspired by the missile launcher from Supreme Commander?