Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Calradia At War
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Game Mode: Singleplayer
Compatible Version: v1.2.0, v1.2.7, v1.2.8
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830.689 KB
22 окт. 2022 г. в 16:49
24 дек. 2023 г. в 10:07
Обновлений: 5 (просмотреть)

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Calradia At War

Описание
Introduction
History books may be linear and filled with the deeds of heroes and the aristocracy, but the reality of war is far from such orderliness. War means chaos. War means people not knowing what to do and turning to unorthodox means of livelihood. War, especially one that has been dragged out like in Calradia, means tens of thousands of people pushed into utter chaos.

A few bandits here and there simply doesn't reflect that.

The aim of this mod is twofold. First, it adds different hostile and allied troops, factions, and troop trees into the game without modifying any of the game files, all with varying patterns of spawning.

The added chaos also makes economics harder to manage, as caravans can actually get looted and villagers captured. All of this is meant to make the game more immersive, and have you actually experience what it is like to try to make a name for yourself in a war-ravaged land rather than a stable, economically cohesive country. There are others trying to make a name for themselves, make a living, or pursue more unusual ends. Bandits and custom spawns upgrade troops as they loot, for example.

Some considerations
  • This mod does not modify any factions nor does it remove anything from vanilla! Hence, it is largely patch compatible.
  • This mod requires a new start and will not work if added during an ongoing campaign.
  • This mod requires the Custom Spawns API (CS) to work as intended. Otherwise some features will not be available.
Features
  • 21 new factions each with their own heroes
  • 70+ new spawns/party types (CS)
  • 200+ new troops all integrated into a troop tree of their own (CS)
  • Rewards for taking down big spawns (CS)
  • Custom dialogs when interacting with spawned parties (CS)
  • Throwing hammers smithing
The different spawns have different schedules of spawning, with some spawning much more rarely and being stronger than lords themselves. They also have different behaviours, and have alliances and wars with specific factions.

The initial setup of the mod is meant to be balanced, with the lords and armies still being much stronger than the custom spawns as they should be. Some of the rarer spawns (each has >1% chance to spawn daily) are stronger than individual lords but can be crushed by armies.

You are free to change the size of the spawns and how often they spawn in the mod files.

Mod Compatibility
This mod is compatible with any other mod using the Custom Spawns API. Pairing a few together will create an even more chaotic experience !

It should also work with mods adding a custom map although this mod has been tuned for vanilla factions. Diplomacy of CaW factions towards new custom factions might be a bit weird. It would require a compatibility patch to configure the spawn's diplomacy towards new factions.

Mod order should be the following:
  1. Other mods
  2. Custom Spawns
  3. Custom Spawns sub-mods
  4. Calradia at War
  5. Compatibility patches

Join us

Old versions
You can find older versions of the mod on Nexus [www.nexusmods.com].
Популярные обсуждения Просмотреть все (13)
10
9 апр. 2023 г. в 14:23
Very game ruining bug.
Dog
3
7 янв в 16:56
Crazy mans
Seksi Cipka Spod Konina
3
28 дек. 2022 г. в 15:13
Error: Infinite "I can't talk with you" loop
HappyHead
Комментариев: 304
Human72 1 сен в 22:51 
have you guys and team got to adding more content to it to flush it out more with the factions? the heroes and the whole works? I think having more interaction options for dialog along with prospect of more lore added in there will go the distance. :)

also for the deserters and there heroes maybe a pardon option or some other option to get them on your good side for peace and possible recruitment?
sopitamagica 17 авг в 18:48 
I'm in an infitine loop of releasing an imperial deserter hero after taking a city from rebels
Arnis 10 авг в 18:51 
my game doesnt leave the load screen with this one active, don't know if its a issue with other mods:steamfacepalm:
vikingen_alex 7 авг в 2:46 
same as the guy below but it also crashes anytime a custom unit is part of an arena fight.
abc 6 авг в 9:47 
This mod is not compatible with server as solider, as soon as u join a faction it just spams peace/war notifications and it ramps up faster and faster until eventually it cant count that fast and hardcrashes the game somewhere in the millions
Kristian Falkenbjerg 3 авг в 13:44 
When i defeat a enemy i cant get past the thing where you normally capture the noble, its a battanian deserter hero, when i click it just keeps popping back up
Baguette 2 авг в 15:56 
my pants are soaking rn... in a good way
Glockenspiel 28 июл в 15:36 
Anyone know what factions clan Guang and the Danjuma are apart of? I'm trying to change the diplomacy file to make it so they're not at perma war with me causing me to be spammed with peace notifications when using serve as a soldier.
Kush Bandicoot 24 июл в 10:15 
( ͡° ͜ʖ ͡°)
Kush Bandicoot 24 июл в 10:14 
Chaos is a ladder