Total War: WARHAMMER III

Total War: WARHAMMER III

1,804 vurderinger
Cataph's Kraka Drak: the Norse Dwarfs
47
12
5
12
5
9
17
4
12
3
7
3
3
5
4
3
3
2
2
2
   
Utmerkelse
Favoritt
Favoritter
Fjern som favoritt
overhaul
Merkelapper: mod
Filstørrelse
Lagt ut
Oppdatert
77.814 MB
22. okt. 2022 kl. 6.55
14. sep. kl. 2.32
53 endringslogger ( vis )

Abonner for å laste ned
Cataph's Kraka Drak: the Norse Dwarfs

I 1 samling av Cataph
Cataph's WH3 base collection: so it begins
40 gjenstander
Beskrivelse
Hello, six-years-old mod here. A lot of you know this thing.
First battle release post with changes and update notes.[www.patreon.com]


WHO DIS?
The Norse Dwarfs are a subculture of Dwarfs (whaddayaknow) who live in a corner of Norsca. They lived for centuries separated from their southern cousins and only recently met again with High King Thorgrim. With that in mind, what follows is a mix of established lore and OC integration.
This faction overhaul defines Kraka Drak's features under Great King Thorgard Cromson. Norseys are considered a weird lot: they are relatively outgoing yet prone to enjoying the melee a bit too much, and trade with the few surviving non-chaotic Norscans nearby.
Practically speaking, they don't have gunpowder, have a bit of their own steam tech, a lot of rune magic and a few stroppy berserking lads. A handful of friendly Norscan allies adds some useful complements.

KEY FEATURES
- 11+ new units, mixed with a few vanilla units, with 8 Regiments of Renown (one being a pseudohero).
- Custom Legendary Lord and one new Lord type.
- Customized character skills.
- New tech tree built from scratch.
- New building chains and landmarks.
- Appropriate Garrisons.
Secondary features: slight reskin for basic dwarfs in the faction, uniform colour rehued to be greener like in the artwork, and some settlement renames (waiting for a better system).
Also, this mod deliberately shoves Malakai to start a bit more eastwards in IME, so that KD can exist again.

USE AND COMPATIBILITY
- Use with Mixer as required. No idea what happens without atm. Mixer not needed for skirmishes.
- Use in IME/TOW campaign. RoC probably not worth the effort, don't even try enabling it there, some big bits won't work.
- Works in Robie's TOW campaign, but preliminary support with no reclamation landmarks and campaign balance TBD.
- MP untested but should work.
- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me.
- Supports TTC and Variant Selector.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.
- If you have 1366x768 screen resolution or similar or otherwise tech tree doesn't fit in your screen, use this submod as well.

CREDITS
- Mixu, for the unlocker and script help. I wouldn't be doing any of this without this kind of support.
- Wolfremio, for preparing, rigging and animating the Drakken.
- DrunkFlamingo and Lorgal for the frontend VMD thing.
TOOLS
- Frodo and supporting crowd for RPFM, which makes modding bearable.
- h3ro/Ole for the asset editor tool, which makes model bashing actually accessible.
- CA for mod support, which makes everything possible.
- Marthenil for updating selfie/porthole tool.

- some pics in gallery by DungeonMaster

KNOWN ISSUES AND TO-DO
- Since 5.0, campaign effects will show units you don’t have access to (e.g., Thunderers of any kind). I can’t fix this, CA would need to roll back the change.
- Completing compatibility for TOW campaign with reclamation landmarks and polishing Kraka Ravnsvake faction.
- Some 2d portholes need to be redone.
- Some rune icons will be redone.
- Starting grudge/s and custom victory conditions.
- Will continue internally renaming effects for clarity. Submodders, you’re warned.
- Cromson's boat doesn't show up on campaign map for the moment.

FAQ
- Don't ask me about post-confederation recruitment of the other dwarf units. It's a technical/balance mess and not a thing for vanilla factions with unique features/units. If you want to make a submod, knock yourself out.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Populære diskusjoner Vis alle (2)
2
12. des. 2023 kl. 16.47
FESTET: KNOWN SUBMODS
Cataph
434 kommentarer
the paranoid fish 27. sep. kl. 17.13 
@cataph, are there any future update plans for this mod? like shard dragons or something, or is the mod done and the only updates are updates to make sure it works with the game as it updates?
Sassy Tooma 20. sep. kl. 2.22 
is there a way to enable access to all the greater dwarf faction units?
for example i have dwarf mods i want to apply to kraka drak too.
Cataph  [skaper] 20. aug. kl. 12.09 
up for 5.2
Kenjataimu 19. aug. kl. 8.56 
Is it intentional that Malakai is still at war with Maggoth Kin even though he was moved eastward? It would make more sense if he was at war with Snaegr Tribe next to him
Darkwolf 18. aug. kl. 17.22 
Anyone else having issues with Cromson's shield textures?
evcastello 7. aug. kl. 5.27 
Gotcha, thanks for the information.
LaidBackGamer 6. aug. kl. 20.54 
@evcastello most mods updated for a newer version of any game won't work on older editions of the game due to changes in code.You would need the mod from before the update.
evcastello 6. aug. kl. 13.08 
Hey question, I rolled back my game version to 5.1.2 to keep playing with SFO, and now I get a crash due to kraka_warlordwh3_dlc24_skill_generic_immortality_lord in table character_skill_node_set_items_tables.

Is the latest version of the mod incompatible with version 5.1.2? is it only playable on the newest hotfix?
Cataph  [skaper] 6. aug. kl. 9.37 
I fixed it three hours ago, take it up with steam's inability to update.
jordwiggs 6. aug. kl. 9.07 
Yeah mod is broke since update :/