RimWorld

RimWorld

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[LTS]Xenotech
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Mod, 1.4, 1.5
File Size
Posted
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4.894 MB
21 Oct, 2022 @ 3:35am
8 Aug @ 2:56am
9 Change Notes ( view )
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[LTS]Xenotech

Description




[ko-fi.com]

Xenotech brings more genes, factions and xenotypes for the Biotech dlc. These xenos have their own custom namer for pawns, settlements and their factions. Genes included with Xenotech are regeneration, voices, tails, milkable, gender, wings, ears, tusks and more. Have fun creating your own xenos.


Factions are not pre-placed in your list so you don't have to worry about these factions. It's quite easy however to add them should you want to while generating a new world.

We also have a custom namer for settlement, names and new factions!

Some of the xenotypes are integrated in vanilla factions, so you might rarely see one or two pop up every now and then in events and/or caravans.

Xeno races:
| Nyankind | Growler | Elfin | Ork | Lilime | Anthrae | Faun | Hydragons | Mucorins |




















Q: How can I report bugs or ask for help?
A: Comment down below, or report it over at our discord, make sure to include your player log files if any.

Q: Add factions? Why can't I see them?
A: When you generate a world, you can easily select what factions you want and don't want. All of mine are not included in the startup line as to not cause inconvenience for players who don't want some or all of the factions I created. You can manually add those you'd like to see though.


[discord.com]


Many thanks to the folks over at Yggdrasil and my friends over discord for their support!

Made by LTS, Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
  • But I'd love your thoughts and suggestions for improvements!
241 Comments
LimeTreeSnake  [author] 2 hours ago 
Search for LTS_HarshDemeanour, it's what it's called here. Since the trait itself is called harsh demeanour ^^
burritoexspress2006 2 hours ago 
I cant find the genes in cherry picker, there alpha gene VRE hussars and this mod all add the abrasive trait. (If I remember the mods right)
LimeTreeSnake  [author] 11 hours ago 
2024-08-08
- Most ear and some horn graphics altered slightly inwards to better fit narrow heads.
LimeTreeSnake  [author] 3 Aug @ 7:21am 
- Updated graphics with art made by talented Anthitei (ATH)
- Added Slug antenna and Moth Antenna
- Added Antlers
- Added doe ear
- Added more hip wings
- Fish tail and the new Slug Tail cancels mood debuff SoakingWet
- Renamed def name LTSRoundEar -> LTS_RoundEar to be better in line with how the rest are named, really sorry for the inconvenience. :(
- Growlers now can have round ears as well now.
- Increased combat power factor of Growlers from 1.35 -> 1.5. They are too damn dangerous.
- Updated and improved many descriptions.
- Gas/Smoke release no longer requires capability of violence.
- Added chameleon tail with the ability to go invisible.
LimeTreeSnake  [author] 3 Aug @ 7:20am 
- Added twin cat tail which makes pawns more agile.
- Added scaled body overlay which gives pawn bodies a scaled look cosmetic.
- Sorted gene priority orders to group my genes better together.
- Lilime can now have feathery hip wings as well, ofc not at the same time.
- Lilime can now have frontal horns as well.
- Anthrea now have an ant gaster gene and poor artistic gene as well.
- Anthrae pirates are ideologically cannibals
- Added Fauns race
- Added a civil tribal faction of Fauns
- Added Mucorin, a slug race
- Added Hydragon a dragon fish race
- Added Seasurge Federation faction, a mix of Mucorin and Hydragons.
MrPablo11 14 Jul @ 5:15am 
Having this error with this mod and only DLCs, Harmony , Hugslibs y LTS Systems.


[[LTS]Xenotech] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationAdd(Defs/PawnKindDef[@Name="RefugeeBase"]/xenotypeSet/xenotypeChances))
AzureKris 9 Jul @ 9:46pm 
I also have the same issue with missing limbs not healing and just constantly bleeding over and over again. exact same scenarios as MrDisem and Tidurian, EXCEPT, the character in question on my save is not a child, but an adult. I do use the Big and Small mods as well.
Tidurian 9 Jul @ 3:25am 
addition: Forgot to mention it was a child as well. also : applies to any bodypart not only limbs. tested it with a pawn missing its thumb. regenerates into Cut off (fresh) - tended to "cut off" -> regenerates into "Cut off (fresh)" ad infinitum.
Tidurian 9 Jul @ 2:21am 
I have the same issue as MrDisem. but it applies to the four armed humans from big and small genes and more. they "regrow limbs" into a "cut off (fresh)" state that is heavily bleeding. it gets tended into a "Cut off" however once the neogenesis strikes again it just replaces the hediff with "Cut off (fresh) once more. starting a never ending cycle.
Futstub 29 May @ 2:27am 
Any chance you could add a desciption of the genes in the workshop page?
I for one am too lazy to first download a mod, start the game and then check for balance...